Related papers: Balanced Facilities on Random Graphs
We analyse graphs in which each vertex is assigned random coordinates in a geometric space of arbitrary dimensionality and only edges between adjacent points are present. The critical connectivity is found numerically by examining the size…
The functionality of a graph $G$ is the minimum number $k$ such that in every induced subgraph of $G$ there exists a vertex whose neighbourhood is uniquely determined by the neighborhoods of at most $k$ other vertices in the subgraph. The…
Given a finite connected graph $G$, place a bin at each vertex. Two bins are called a pair if they share an edge of $G$. At discrete times, a ball is added to each pair of bins. In a pair of bins, one of the bins gets the ball with…
In the concurrent graph sharing game, two players, called First and Second, share the vertices of a connected graph with positive vertex-weights summing up to $1$ as follows. The game begins with First taking any vertex. In each proceeding…
\textit{Voronoi game} is a geometric model of competitive facility location problem played between two players. Users are generally modeled as points uniformly distributed on a given underlying space. Each player chooses a set of points in…
Graph matching, also known as network alignment, refers to finding a bijection between the vertex sets of two given graphs so as to maximally align their edges. This fundamental computational problem arises frequently in multiple fields…
We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this work we focus on the case of Breaker playing randomly and Maker being "clever". The…
In this work, we introduce graphical modelsfor multi-player game theory, and give powerful algorithms for computing their Nash equilibria in certain cases. An n-player game is given by an undirected graph on n nodes and a set of n local…
In this paper, we investigate the problem of finding {\it bisections} (i.e., balanced bipartitions) in graphs. We prove the following two results for {\it all} graphs $G$: (1). $G$ has a bisection where each vertex $v$ has at least $(1/4 -…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…
Motivated by performance optimization of large-scale graph processing systems that distribute the graph across multiple machines, we consider the balanced graph partitioning problem. Compared to the previous work, we study the…
We consider a random graph G(n,p) whose vertex set V has been randomly embedded in the unit square and whose edges are given weight equal to the geometric distance between their end vertices. Then each pair {u,v} of vertices have a distance…
The largest balanced element in signed graphs plays a vital role in helping researchers understand the fundamental structure of the graph, as it reveals valuable information about the complex relationships between vertices in the network.…
In a combinatorial exchange setting, players place sell (resp. buy) bids on combinations of traded goods. Besides the question of finding an optimal selection of winning bids, the question of how to share the obtained profit is of high…
The localization game is a two player combinatorial game played on a graph $G=(V,E)$. The cops choose a set of vertices $S_1 \subseteq V$ with $|S_1|=k$. The robber then chooses a vertex $v \in V$ whose location is hidden from the cops, but…
The edge space $\mathcal{E}(G)$ of a graph $G$ is the vector space $\mathbb{F}_2^{E(G)}$ with members naturally identified with subgraphs of $G$, and the $H$-space is the subspace $\mathcal{C}_H(G)$ of $ \mathcal{E}(G)$ spanned by copies of…
Learning and reasoning over graphs is increasingly done by means of probabilistic models, e.g. exponential random graph models, graph embedding models, and graph neural networks. When graphs are modeling relations between people, however,…
There has been much recent interest in random graphs sampled uniformly from the n-vertex graphs in a suitable structured class, such as the class of all planar graphs. Here we consider a general 'bridge-addable' class of graphs - if a graph…
A multi-graph $G$ on $n$ vertices is $(k,\ell)$-sparse if every subset of $n'\leq n$ vertices spans at most $kn'- \ell$ edges. $G$ is {\em tight} if, in addition, it has exactly $kn - \ell$ edges. For integer values $k$ and $\ell \in [0,…
We consider a game in which players are the vertices of a directed graph. Initially, Nature chooses one player according to some fixed distribution and gives her a buck, which represents the request to perform a chore. After completing the…