Related papers: Balanced Facilities on Random Graphs
Consider the balanced Ramsey game, in which a player has r colors and where in each step r random edges of an initially empty graph on n vertices are presented. The player has to immediately assign a different color to each edge and her…
Graphs are nowadays ubiquitous in the fields of signal processing and machine learning. As a tool used to express relationships between objects, graphs can be deployed to various ends: I) clustering of vertices, II) semi-supervised…
Many inference problems in structured prediction can be modeled as maximizing a score function on a space of labels, where graphs are a natural representation to decompose the total score into a sum of unary (nodes) and pairwise (edges)…
The graph-navigability problem concerns how one can find as short paths as possible between a pair of vertices, given an incomplete picture of a graph. We study the navigability of graphs where the vertices are tagged by a number (between 1…
The main paradigm of smoothed analysis on graphs suggests that for any large graph $G$ in a certain class of graphs, perturbing slightly the edges of $G$ at random (usually adding few random edges to $G$) typically results in a graph having…
Random $s$-intersection graphs have recently received considerable attention in a wide range of application areas. In such a graph, each vertex is equipped with a set of items in some random manner, and any two vertices establish an…
In this paper we introduce and study the domination game on hypergraphs. This is played on a hypergraph $\mathcal{H}$ by two players, namely Dominator and Staller, who alternately select vertices such that each selected vertex enlarges the…
In this work we propose a game theoretic model for document clustering. Each document to be clustered is represented as a player and each cluster as a strategy. The players receive a reward interacting with other players that they try to…
We study vulnerability of a uniformly distributed random graph to an attack by an adversary who aims for a global change of the distribution while being able to make only a local change in the graph. We call a graph property $A$…
A simple topological graph $G$ is a graph drawn in the plane so that any pair of edges have at most one point in common, which is either an endpoint or a proper crossing. $G$ is called saturated if no further edge can be added without…
We study the outcomes of various positions of the game Snort. When played on graphs admitting an automorphism of order two that maps vertices outside of their closed neighbourhoods (called opposable graphs), the second player has a winning…
In graph coloring problems, the goal is to assign a positive integer color to each vertex of an input graph such that adjacent vertices do not receive the same color assignment. For classic graph coloring, the goal is to minimize the…
Given a family ${\mathcal F}$ and a host graph $H$, a graph $G\subseteq H$ is ${\mathcal F}$-saturated relative to $H$ if no subgraph of $G$ lies in ${\mathcal F}$ but adding any edge from $E(H)-E(G)$ to $G$ creates such a subgraph. In the…
We study a two-person game based on the well-studied brushing process on graphs. Players Min and Max alternately place brushes on the vertices of a graph. When a vertex accumulates at least as many brushes as its degree, it sends one brush…
We introduce the concept of a $k$-token signed graph and study some of its combinatorial and algebraic properties. We prove that two switching isomorphic signed graphs have switching isomorphic token graphs. Moreover, we show that the…
Let $F$ be a graph on $r$ vertices and let $G$ be a graph on $n$ vertices. Then an $F$-factor in $G$ is a subgraph of $G$ composed of $n/r$ vertex-disjoint copies of $F$, if $r$ divides $n$. In other words, an $F$-factor yields a partition…
The total domination game is a two-person competitive optimization game, where the players, Dominator and Staller, alternately select vertices of an isolate-free graph $G$. Each vertex chosen must strictly increase the number of vertices…
An intuitive property of a random graph is that its subgraphs should also appear randomly distributed. We consider graphs whose subgraph densities exactly match their expected values. We call graphs with this property for all subgraphs with…
The definition of $1$-planar graphs naturally extends graph planarity, namely a graph is $1$-planar if it can be drawn in the plane with at most one crossing per edge. Unfortunately, while testing graph planarity is solvable in linear time,…
An $n$-vertex graph $G$ of edge density $p$ is considered to be quasirandom if it shares several important properties with the random graph $G(n,p)$. A well-known theorem of Chung, Graham and Wilson states that many such `typical'…