Related papers: Balanced Facilities on Random Graphs
In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…
In the branch of mathematics known as graph theory, graphs are considered as a set of points, called vertices, with connections between these points, called edges. The purpose of this paper is to study mappings between two graphs that have…
Spectral clustering is popular among practitioners and theoreticians alike. While performance guarantees for spectral clustering are well understood, recent studies have focused on enforcing ``fairness'' in clusters, requiring them to be…
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
A graph $X$ is said to be {\it distance--balanced} if for any edge $uv$ of $X$, the number of vertices closer to $u$ than to $v$ is equal to the number of vertices closer to $v$ than to $u$. A graph $X$ is said to be {\it strongly…
We determine to within a constant factor the threshold for the property that two random k-uniform hypergraphs with edge probability p have an edge-disjoint packing into the same vertex set. More generally, we allow the hypergraphs to have…
An algorithm observes the trajectories of random walks over an unknown graph $G$, starting from the same vertex $x$, as well as the degrees along the trajectories. For all finite connected graphs, one can estimate the number of edges $m$ up…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
For a simple graph G = (V, E) and a positive integer k greater than or equal to 2, a coloring of vertices of G using exactly k colors such that each vertex has an equal number of neighbors of each color is called neighborhood-balanced…
We construct several definitions of imbalance and playability, both of which are related to the existence of dominated strategies. Specifically, a maximally balanced game and a playable game cannot have dominated strategies for any player.…
In the $(G,H)$-isomorphism game, a verifier interacts with two non-communicating players (called provers) by privately sending each of them a random vertex from either $G$ or $H$, whose aim is to convince the verifier that two graphs $G$…
There has been much recent interest in random graphs sampled uniformly from the n-vertex graphs in a suitable minor-closed class, such as the class of all planar graphs. Here we use combinatorial and probabilistic methods to investigate a…
Quasi-random graphs can be informally described as graphs whose edge distribution closely resembles that of a truly random graph of the same edge density. Recently, Shapira and Yuster proved the following result on quasi-randomness of…
Let $G$ be a connected graph. If $G$ contains a matching of size $k$, and every matching of size $k$ is contained in a perfect matching of $G$, then $G$ is said to be \emph{$k$-extendable}. A $k$-regular spanning subgraph of $G$ is called a…
The $d$-capacity of a graph $G$ is introduced as the maximum number of players that can simultaneously traverse $G$ such that each player visits all vertices while maintaining a distance of at least $d$ under various movement rules. We…
A graph is a split graph if its vertex set can be partitioned into a clique and a stable set. A split graph is unbalanced if there exist two such partitions that are distinct. Cheng, Collins and Trenk (2016), discovered the following…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
When using graphs and graph transformations to model systems, consistency is an important concern. While consistency has primarily been viewed as a binary property, i.e., a graph is consistent or inconsistent with respect to a set of…
In the tournament game two players, called Maker and Breaker, alternately take turns in claiming an unclaimed edge of the complete graph on n vertices and selecting one of the two possible orientations. Before the game starts, Breaker fixes…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…