Related papers: The Parameterized Complexity of Positional Games
We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…
Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…
We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…
We investigate the parameterized complexity of Binary CSP parameterized by the vertex cover number and the treedepth of the constraint graph, as well as by a selection of related modulator-based parameters. The main findings are as follows:…
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special classes of graphs such as those with bounded treewidth. It…
We introduce some classical complexity-theoretic techniques to Parameterized Complexity. First, we study relativization for the machine models that were used by Chen, Flum, and Grohe (2005) to characterize a number of parameterized…
We encode arbitrary finite impartial combinatorial games in terms of lattice points in rational convex polyhedra. Encodings provided by these \emph{lattice games} can be made particularly efficient for octal games, which we generalize to…
In approachability with full monitoring there are two types of conditions that are known to be equivalent for convex sets: a primal and a dual condition. The primal one is of the form: a set C is approachable if and only all containing…
We consider both finite-state game graphs and recursive game graphs (or pushdown game graphs), that can model the control flow of sequential programs with recursion, with multi-dimensional mean-payoff objectives. In pushdown games two types…
We complement the recent algorithmic result that Feedback Vertex Set is XP-time solvable parameterized by the mim-width of a given branch decomposition of the input graph [3] by showing that the problem is W[1]-hard in this…
We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…
We study the parameterized complexity of scheduling unit-time jobs on parallel, identical machines under generalized precedence constraints for minimization of the makespan and the sum of completion times. In our setting, each job is…
Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…
Combinatorial games played between two players, called Spoiler and Duplicator, have often been used to capture syntactic properties of formal logical languages. For instance, the widely used Ehrenfeucht-Fra\"iss\'e (EF) game captures the…
We consider the problems of finding optimal identifying codes, (open) locating-dominating sets and resolving sets (denoted IDENTIFYING CODE, (OPEN) LOCATING-DOMINATING SET and METRIC DIMENSION) of an interval or a permutation graph. In…
We study the parameterized complexity of domination-type problems. (sigma,rho)-domination is a general and unifying framework introduced by Telle: a set D of vertices of a graph G is (sigma,rho)-dominating if for any v in D, |N(v)\cap D| in…
The $k$-Even Set problem is a parameterized variant of the Minimum Distance Problem of linear codes over $\mathbb F_2$, which can be stated as follows: given a generator matrix $\mathbf A$ and an integer $k$, determine whether the code…
A simple game $(N,v)$ is given by a set $N$ of $n$ players and a partition of~$2^N$ into a set~$\mathcal{L}$ of losing coalitions~$L$ with value $v(L)=0$ that is closed under taking subsets and a set $\mathcal{W}$ of winning coalitions $W$…
We present constructions regarding the general behaviour of biased positional games, and amongst others show that the outcome of such a game can differ in an arbitrary way depending on which player starts the game, and that fair biased…
We study Maker/Breaker games on the edges of the complete graph, as introduced by Chvatal and Erdos. We show that in the (m:b) clique game played on K_{N}, the complete graph on N vertices, Maker can achieve a K_{q} for q = (m/(log_{2}(b +…