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This paper propose a interactive 3D modeling method and corresponding system based on single or multiple uncalibrated images. The main feature of this method is that, according to the modeling habits of ordinary people, the 3D model of the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Zhi He , Rui Wang , Wei Hua , Yuchi Huo

We describe a guided proceduralization framework that optimizes geometry processing on architectural input models to extract target grammars. We aim to provide efficient artistic workflows by creating procedural representations from…

Graphics · Computer Science 2018-07-10 Ilke Demir , Daniel G. Aliaga

While the problem of image aesthetics has been well explored, the study of 3D shape aesthetics has focused on specific manually defined features. In this paper, we learn an aesthetics measure for 3D shapes autonomously from raw voxel data…

Graphics · Computer Science 2016-08-18 Kapil Dev , Manfred Lau , Ligang Liu

In this paper, we present a new workflow for the computer-aided generation of physicalizations, addressing nested configurations in anatomical and biological structures. Physicalizations are an important component of anatomical and…

Graphics · Computer Science 2022-04-26 Marwin Schindler , Thorsten Korpitsch , Renata G. Raidou , Hsiang-Yun Wu

Three-dimensional models of craniofacial variation over the general population are useful for assessing pre- and post-operative head shape when treating various craniofacial conditions, such as craniosynostosis. We present a new method of…

Computer Vision and Pattern Recognition · Computer Science 2016-01-22 Nick Pears , Christian Duncan

Can robots mold soft plastic materials by shaping depth images? The short answer is no: current day robots can't. In this article, we address the problem of shaping plastic material with an anthropomorphic arm/hand robot, which observes the…

Robotics · Computer Science 2023-06-19 Ege Gursoy , Sonny Tarbouriech , Andrea Cherubini

Large demand for robotics and automation has been reflected in the sanding works, as current manual operations are labor-intensive, without consistent quality, and also subject to safety and health issues. While several machines have been…

Systems and Control · Computer Science 2019-03-11 Yingxin Huo , Diancheng Chen , Xiang Li , Peng Li , Yun-Hui Liu

This paper presents a point cloud based robotic system for arc welding. Using hand gesture controls, the system scans partial point cloud views of workpiece and reconstructs them into a complete 3D model by a linear iterative closest point…

Robotics · Computer Science 2020-11-25 Peng Zhou , Rui Peng , Maggie Xu , Victor Wu , David Navarro-Alarcon

Data-driven methods play an increasingly important role in discovering geometric, structural, and semantic relationships between 3D shapes in collections, and applying this analysis to support intelligent modeling, editing, and…

Graphics · Computer Science 2015-02-25 Kai Xu , Vladimir G. Kim , Qixing Huang , Evangelos Kalogerakis

Humans can intuitively decompose an image into a sequence of strokes to create a painting, yet existing methods for generating drawing processes are limited to specific data types and often rely on expensive human-annotated datasets. We…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Junjie Hu , Shuyong Gao , Qianyu Guo , Yan Wang , Qishan Wang , Yuang Feng , Wenqiang Zhang

Although 3D object editing has the potential to significantly influence various industries, recent research in 3D generation and editing has primarily focused on converting text and images into 3D models, often overlooking the need for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 JiangDong Miao , Tatsuya Ikeda , Bisser Raytchev , Ryota Mizoguchi , Takenori Hiraoka , Takuji Nakashima , Keigo Shimizu , Toru Higaki , Kazufumi Kaneda

We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of…

Graphics · Computer Science 2025-06-25 Zhaofeng Luo , Zhitong Cui , Shijian Luo , Mengyu Chu , Minchen Li

Recent years have seen an explosion of work and interest in text-to-3D shape generation. Much of the progress is driven by advances in 3D representations, large-scale pretraining and representation learning for text and image data enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Han-Hung Lee , Manolis Savva , Angel X. Chang

We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Hexiao Lu , Xiaokun Sun , Zeyu Cai , Hao Guo , Ying Tai , Jian Yang , Zhenyu Zhang

Recent works on text-to-3d generation show that using only 2D diffusion supervision for 3D generation tends to produce results with inconsistent appearances (e.g., faces on the back view) and inaccurate shapes (e.g., animals with extra…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Cheng Chen , Xiaofeng Yang , Fan Yang , Chengzeng Feng , Zhoujie Fu , Chuan-Sheng Foo , Guosheng Lin , Fayao Liu

Robotic painting has been a subject of interest among both artists and roboticists since the 1970s. Researchers and interdisciplinary artists have employed various painting techniques and human-robot collaboration models to create visual…

Robotics · Computer Science 2020-07-29 Ardavan Bidgoli , Manuel Ladron De Guevara , Cinnie Hsiung , Jean Oh , Eunsu Kang

Accurately digitizing physical objects is central to many applications, including virtual/augmented reality, industrial design, and e-commerce. Prior research has demonstrated efficient and faithful reconstruction of objects' geometric…

Graphics · Computer Science 2024-06-26 Yunxiang Zhang , Xin Sun , Dengfeng Li , Xinge Yu , Qi Sun

There is no settled universal 3D representation for geometry with many alternatives such as point clouds, meshes, implicit functions, and voxels to name a few. In this work, we present a new, compelling alternative for representing shapes…

Graphics · Computer Science 2024-05-31 Nam Anh Dinh , Haochen Wang , Greg Shakhnarovich , Rana Hanocka

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have…

Graphics · Computer Science 2021-03-03 Yu-Jie Yuan , Yu-Kun Lai , Tong Wu , Lin Gao , Ligang Liu

In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the numerical model. However, in order to be able to avoid…

Robotics · Computer Science 2007-07-19 Damien Chablat