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3D objects (artefacts) are made to fulfill functions. Designing an object often starts with defining a list of functionalities that it should provide, also known as functional requirements. Today, the design of 3D object models is still a…

Artificial Intelligence · Computer Science 2018-10-18 Mihai Andries , Atabak Dehban , José Santos-Victor

We present ShapeCrafter, a neural network for recursive text-conditioned 3D shape generation. Existing methods to generate text-conditioned 3D shapes consume an entire text prompt to generate a 3D shape in a single step. However, humans…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Rao Fu , Xiao Zhan , Yiwen Chen , Daniel Ritchie , Srinath Sridhar

Three-dimensional (3D) technologies have been developing rapidly recent years, and have influenced industrial, medical, cultural, and many other fields. In this paper, we introduce an automatic 3D human head scanning-printing system, which…

Robotics · Computer Science 2023-01-02 Longyu Zhang , Bote Han , Haiwei Dong , Abdulmotaleb El Saddik

Automating bone micro-milling using a robotic system presents challenges due to the uncertainties in both the external and internal features of bone tissue. For example, during mouse cranial window creation, a circular path with a radius of…

Robotics · Computer Science 2026-01-15 Enduo Zhao , Xiaofeng Lin , Yifan Wang , Kanako Harada

Text-guided image editing is widely needed in daily life, ranging from personal use to professional applications such as Photoshop. However, existing methods are either zero-shot or trained on an automatically synthesized dataset, which…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Kai Zhang , Lingbo Mo , Wenhu Chen , Huan Sun , Yu Su

Training-free 3D editing aims to modify 3D shapes based on human instructions without model finetuning. It plays a crucial role in 3D content creation. However, existing approaches often struggle to produce strong or geometrically stable…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Zhenglin Zhou , Fan Ma , Chengzhuo Gui , Xiaobo Xia , Hehe Fan , Yi Yang , Tat-Seng Chua

Input devices, such as buttons and sliders, are the foundation of any interface. The typical user-centered design workflow requires the developers and users to go through many iterations of design, implementation, and analysis. The…

Human-Computer Interaction · Computer Science 2021-03-10 Yi-Chi Liao

Constructive visualization uses physical data units - tokens - to enable non-experts to create personalized visualizations engagingly. However, its physical nature limits efficiency and scalability. One potential solution to address this…

Human-Computer Interaction · Computer Science 2023-08-09 Wei Wei , Samuel Huron , Yvonne Jansen

While free-hand sketching has long served as an efficient representation to convey characteristics of an object, they are often subjective, deviating significantly from realistic representations. Moreover, sketches are not consistent for…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Changwoon Choi , Jaeah Lee , Jaesik Park , Young Min Kim

During the last decades, anatomy has become an interesting topic in education---even for laymen or schoolchildren. As medical imaging techniques become increasingly sophisticated, virtual anatomical education applications have emerged.…

Graphics · Computer Science 2020-11-23 Renata G. Raidou , M. Eduard Gröller , Hsiang-Yun Wu

3D modeling of articulated objects is a research problem within computer vision, graphics, and robotics. Its objective is to understand the shape and motion of the articulated components, represent the geometry and mobility of object parts,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Jiayi Liu , Manolis Savva , Ali Mahdavi-Amiri

It is well-known that the process of developing machine learning (ML) workflows is a dark-art; even experts struggle to find an optimal workflow leading to a high accuracy model. Users currently rely on empirical trial-and-error to obtain…

Machine Learning · Computer Science 2020-05-05 Angela Lee , Doris Xin , Doris Lee , Aditya Parameswaran

Image and shape editing are ubiquitous among digital artworks. Graphics algorithms facilitate artists and designers to achieve desired editing intents without going through manually tedious retouching. In the recent advance of machine…

Graphics · Computer Science 2023-04-20 Cheng-Kang Ted Chao , Yotam Gingold

Prompt-based models have demonstrated impressive prompt-following capability at image editing tasks. However, the models still struggle with following detailed editing prompts or performing local edits. Specifically, global image quality…

Graphics · Computer Science 2025-10-20 Kenan Tang , Yanhong Li , Yao Qin

User-friendly 3D object editing is a challenging task that has attracted significant attention recently. The limitations of direct 3D object editing without 2D prior knowledge have prompted increased attention towards utilizing 2D…

Graphics · Computer Science 2024-05-10 Sitian Shen , Jing Xu , Yuheng Yuan , Xingyi Yang , Qiuhong Shen , Xinchao Wang

In this work, we present a novel framework built to simplify 3D asset generation for amateur users. To enable interactive generation, our method supports a variety of input modalities that can be easily provided by a human, including…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yen-Chi Cheng , Hsin-Ying Lee , Sergey Tulyakov , Alexander Schwing , Liangyan Gui

3D avatar creation plays a crucial role in the digital age. However, the whole production process is prohibitively time-consuming and labor-intensive. To democratize this technology to a larger audience, we propose AvatarCLIP, a zero-shot…

Computer Vision and Pattern Recognition · Computer Science 2022-05-18 Fangzhou Hong , Mingyuan Zhang , Liang Pan , Zhongang Cai , Lei Yang , Ziwei Liu

Professional 3D asset creation often requires diverse sculpting brushes to add surface details and geometric structures. Despite recent progress in 3D generation, producing reusable sculpting brushes compatible with artists' workflows…

Graphics · Computer Science 2025-08-08 Hengyu Meng , Duotun Wang , Zhijing Shao , Ligang Liu , Zeyu Wang

When humans perform contact-rich manipulation tasks, customized tools are often necessary to simplify the task. For instance, we use various utensils for handling food, such as knives, forks and spoons. Similarly, robots may benefit from…

Robotics · Computer Science 2023-02-28 Mengxi Li , Rika Antonova , Dorsa Sadigh , Jeannette Bohg

Progress in anatomical 3D shape classification is limited by the complexity of mesh data and the lack of standardized benchmarks, highlighting the need for robust learning methods and reproducible evaluation. We introduce two key steps…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Tomáš Krsička , Tibor Kubík
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