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The freeform architectural modeling process often involves two important stages: concept design and digital modeling. In the first stage, architects usually sketch the overall 3D shape and the panel layout on a physical or digital paper…

Graphics · Computer Science 2022-04-27 Zhi Deng , Yang Liu , Hao Pan , Wassim Jabi , Juyong Zhang , Bailin Deng

We introduce an approach to building a custom model from ready-made self-supervised models via their associating instead of training and fine-tuning. We demonstrate it with an example of a humanoid robot looking at the mirror and learning…

Robotics · Computer Science 2024-02-27 Andrej Lucny , Kristina Malinovska , Igor Farkas

In the world of technology and AI, digital models play an important role in our lives and are an essential part of the digital twins of real-world objects. They can be created by designers, artists, or game developers using spline curves…

Graphics · Computer Science 2025-05-20 Rushan Ziatdinov , Rifkat Nabiyev

Recent advancements in deep learning for 3D models have propelled breakthroughs in generation, detection, and scene understanding. However, the effectiveness of these algorithms hinges on large training datasets. We address the challenge by…

Computer Vision and Pattern Recognition · Computer Science 2024-05-16 Mingxiang Chen , Jian Zhang , Boli Zhou , Yang Song

The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both…

Graphics · Computer Science 2022-09-21 Katja Wolff , Philipp Herholz , Verena Ziegler , Frauke Link , Nico Brügel , Olga Sorkine-Hornung

Shadow art is a captivating form of sculptural expression where the projection of a sculpture in a specific direction reveals a desired shape with high precision. In this work, we introduce Neural Shadow Art, which leverages implicit…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Caoliwen Wang , Bailin Deng , Juyong Zhang

Machine settings and tuning are critical for digital fabrication outcomes. However, exploring these parameters is non-trivial. We seek to enable exploration of the full design space of digital fabrication. To identify where we might…

Human-Computer Interaction · Computer Science 2022-05-03 Blair Subbaraman , Nadya Peek

This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Taras Kucherenko , Dai Hasegawa , Naoshi Kaneko , Gustav Eje Henter , Hedvig Kjellström

Flow forming involves complicated tooling/workpiece interactions. Purely analytical models of the tool contact area are difficult to formulate, resulting in numerical approaches that are case-specific. Provided are the details of an…

Classical Physics · Physics 2012-06-13 M. J. Roy , D. M. Maijer , R. J. Klassen , J. T. Wood , E. Schost

We explore the intersection of human and machine creativity by generating sculptural objects through machine learning. This research raises questions about both the technical details of automatic art generation and the interaction between…

Machine Learning · Computer Science 2019-08-22 Songwei Ge , Austin Dill , Eunsu Kang , Chun-Liang Li , Lingyao Zhang , Manzil Zaheer , Barnabas Poczos

The process of painting fosters creativity and rational planning. However, existing generative AI mostly focuses on producing visually pleasant artworks, without emphasizing the painting process. We introduce a novel task, Collaborative…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Nicola Dall'Asen , Willi Menapace , Elia Peruzzo , Enver Sangineto , Yiming Wang , Elisa Ricci

This work proposes a novel generative design tool for passive grippers -- robot end effectors that have no additional actuation and instead leverage the existing degrees of freedom in a robotic arm to perform grasping tasks. Passive…

Graphics · Computer Science 2023-06-07 Milin Kodnongbua , Ian Good Yu Lou , Jeffrey Lipton , Adriana Schulz

We address the problem of 3D shape completion from sparse and noisy point clouds, a fundamental problem in computer vision and robotics. Recent approaches are either data-driven or learning-based: Data-driven approaches rely on a shape…

Computer Vision and Pattern Recognition · Computer Science 2018-11-28 David Stutz , Andreas Geiger

Muscle-based systems have the potential to provide both anatomical accuracy and semantic interpretability as compared to blendshape models; however, a lack of expressivity and differentiability has limited their impact. Thus, we propose…

Computer Vision and Pattern Recognition · Computer Science 2018-12-10 Michael Bao , Matthew Cong , Stéphane Grabli , Ronald Fedkiw

Instruction-guided 3D editing is a rapidly emerging field with the potential to broaden access to 3D content creation. However, existing methods face critical limitations: optimization-based approaches are prohibitively slow, while…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Weiwei Cai , Shuangkang Fang , Weicai Ye , Xin Dong , Yunhan Yang , Xuanyang Zhang , Wei Cheng , Yanpei Cao , Gang Yu , Tao Chen

Digital technology plays a crucial role in designing customized medical devices, such as occlusal splints, commonly used in the management of disorders of the stomatognathic system. This methodological proof-of-concept study presents a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Agnieszka Anna Tomaka , Leszek Luchowski , Michał Tarnawski , Dariusz Pojda

We show how to convert models of complex systems such as 2D cellular automata into a 3D printed object. Our method takes into account the limitations inherent to 3D printing processes and materials. Our approach automates the greater part…

Physics Education · Physics 2014-12-30 D. S. Reiss , J. J. Price , T. S. Evans

We present an end-to-end automated workflow that uses large-scale remote compute resources and an embedded GPU platform at the edge to enable AI/ML-accelerated real-time analysis of data collected for x-ray ptychography. Ptychography is a…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Anakha V Babu , Tekin Bicer , Saugat Kandel , Tao Zhou , Daniel J. Ching , Steven Henke , Siniša Veseli , Ryan Chard , Antonino Miceli , Mathew Joseph Cherukara

As robots become increasingly prominent in diverse industrial settings, the desire for an accessible and reliable system has correspondingly increased. Yet, the task of meaningfully assessing the feasibility of introducing a new robotic…

Robotics · Computer Science 2023-05-26 Minh Q. Tram , Joseph M. Cloud , William J. Beksi

While recent flow-based image editing models demonstrate general-purpose capabilities across diverse tasks, they often struggle to specialize in challenging scenarios -- particularly those involving large-scale shape transformations. When…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Zeqian Long , Mingzhe Zheng , Kunyu Feng , Xinhua Zhang , Hongyu Liu , Harry Yang , Linfeng Zhang , Qifeng Chen , Yue Ma