Related papers: Multi-sensor Transmission Management for Remote St…
In this paper, we investigate the noncooperative games of multi-agent systems. Different from existing noncooperative games, our formulation involves the high-order nonlinear dynamics of players, and the communication topologies among…
In this paper, we consider the problem of input-output data-driven sensor selection for unknown cyber-physical systems (CPS). In particular, out of a large set of sensors available for use, we choose a subset of them that maximizes a metric…
Game-theoretic techniques and equilibria analysis facilitate the design and verification of competitive systems. While algorithmic complexity of equilibria computation has been extensively studied, practical implementation and application…
A distributed consensus algorithm for estimating the maximum value of the initial measurements in a sensor network with communication noise is proposed. In the absence of communication noise, max estimation can be done by updating the state…
This paper presents a sensor-control method for choosing the best next state of the sensor(s), that provide(s) accurate estimation results in a multi-target tracking application. The proposed solution is formulated for a multi-Bernoulli…
Sensing will be an important service of future wireless networks to assist innovative applications such as autonomous driving and environment monitoring. Perceptive mobile networks (PMNs) were proposed to add sensing capability to current…
We propose a distributed algorithm for multiagent systems that aim to optimize a common objective when agents differ in their estimates of the objective-relevant state of the environment. Each agent keeps an estimate of the environment and…
This paper explores the paradigm of Collaborative Perception (CP), where multiple robots and sensors in the environment share and integrate sensor data to construct a comprehensive representation of the surroundings. By aggregating data…
This paper studies remote state estimation in the presence of an eavesdropper. A sensor transmits local state estimates over a packet dropping link to a remote estimator, while an eavesdropper can successfully overhear each sensor…
A game-theoretic analysis is used to study the effects of receiver choice and transmit power on the energy efficiency of multi-hop networks in which the nodes communicate using Direct-Sequence Code Division Multiple Access (DS-CDMA). A Nash…
In this paper, we consider a multi-sensor estimation problem wherein each sensor collects noisy information about its local process, which is only observed by that sensor, and a common process, which is simultaneously observed by all…
State estimation for a class of linear time-invariant systems with distributed output measurements (distributed sensors) and unknown inputs is addressed in this paper. The objective is to design a network of observers such that the state…
In the first part of this paper, we have studied solely the spectrum sharing aspect of the above problem, and proposed algorithms for the CUs in the single AP network to efficiently share the spectrum. In this second part of the paper, we…
Vast investments have recently been made worldwide in developing the Cyber-Physical System (CPS) technology with the expectations of improving economical and societal structures. However, great care must be paid to the CPS' complexity, the…
This paper is concerned with the problem of secure multi-sensors fusion estimation for cyber-physical systems, where sensor measurements may be tampered with by false data injection (FDI) attacks. In this work, it is considered that the…
In this paper, a multi-user cooperative computing framework is applied to enable mobile users to utilize available computing resources from other neighboring users via direct communication links. An incentive scheme based on Bertrand game…
Based on the maximum likelihood estimation principle, we derive a collaborative estimation framework that fuses several different estimators and yields a better estimate. Applying it to compressive sensing (CS), we propose a collaborative…
We propose a type of non-cooperative game, termed multi-cluster aggregative game, which is composed of clusters as players, where each cluster consists of collaborative agents with cost functions depending on their own decisions and the…
The behavior of rational and selfish players (receivers) over a multiple-input multiple-output Gaussian broadcast channel is investigated using the framework of noncooperative game theory. In contrast to the game-theoretic model of the…
We consider a state estimation problem where observations are made by multiple sensors. These observations are communicated over a lossy wireless network to a central base station that computes estimates via a Kalman filter. The goal is to…