Related papers: Multi-sensor Transmission Management for Remote St…
Examining the behavior of multi-agent systems is vitally important to many emerging distributed applications - game theory has emerged as a powerful tool set in which to do so. The main approach of game-theoretic techniques is to model…
For multi-user transmissions over MIMO interference channels, each user designs the transmit covariance matrix to maximize its information rate. When passive radio-frequency (RF) energy harvesters are present in the network, the…
We consider the problem of task allocation in a network of cyber-physical systems (CPSs). The network can have different states, and the tasks are of different types. The task arrival is stochastic and state-dependent. Every CPS is capable…
We consider a remote estimation problem with an energy harvesting sensor and a remote estimator. The sensor observes the state of a discrete-time source which may be a finite state Markov chain or a multi-dimensional linear Gaussian system.…
In this paper, a general model for cyber-physical systems (CPSs), that captures the diffusion of attacks from the cyber layer to the physical system, is studied. In particular, a game-theoretic approach is proposed to analyze the…
In this paper, Nash equilibrium seeking among a network of players is considered. Different from many existing works on Nash equilibrium seeking in non-cooperative games, the players considered in this paper cannot directly observe the…
This work proposes an algorithm for seeking generalised feedback Nash equilibria (GFNE) in noncooperative dynamic games. The focus is on cyber-physical systems with dynamics which are linear, stochastic, potentially unstable, and partially…
We consider seeking a Nash equilibrium (NE) of a monotone game, played by dynamic agents which are modeled as a class of lower-triangular nonlinear uncertain dynamics with external disturbances. We establish a general framework that…
A game theoretic framework is presented to analyze the problem of finding the optimal number of data streams to transmit in a multi-user MIMO scenario, where both the transmitters and receivers are equipped with multiple antennas. Without…
To incorporate the computation and communication with the physical world, next generation architecture i.e. CPS is viewed as a new technology. To improve the better interaction with the physical world or to perk up the electricity delivery…
Maximum distance separable erasure coding has been introduced in wireless networks based on random medium access protocols in order to recover collided and erased packets. So, this help to avoid retransmission process which weaken the…
Transmission power has a major impact on link and communication reliability and network lifetime in Wireless Sensor Networks. We study power control in a multi-hop Wireless Sensor Network where nodes' communication interfere with each…
For distributed estimations in a sensor network, the consistency and accuracy of an estimator are greatly affected by the unknown correlations between individual estimates. An inconsistent or too conservative estimate may degrade the…
In this paper, a track selection problem for multi-target tracking in a multifunction radar network is studied using the concepts from game theory. The problem is formulated as a non-cooperative game, and specifically as an…
Wireless sensing and the internet of things (IoT) are nowadays pervasive in 5G and beyond networks, and they are expected to play a crucial role in 6G. However, a centralized optimization of a distributed system is not always possible and…
Distributed quantum sensing uses quantum correlations between multiple sensors to enhance the measurement of unknown parameters beyond the limits of unentangled systems. We describe a sensing scheme that uses continuous-variable…
In this work, the cross-layer design problem of joint multiuser detection and power control is studied using a game-theoretic approach. The uplink of a direct-sequence code division multiple access (DS-CDMA) data network is considered and a…
Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has…
General nonlinear continuous-time systems are considered for which its state is estimated via a packet-based communication network. We assume that the system has multiple sensor nodes, affected by measurement noise, which can transmit at…
This paper studies the remote state estimation problem of linear time-invariant systems with stochastic event-triggered sensor schedules in the presence of packet drops between the sensor and the estimator. It is shown that the system state…