English
Related papers

Related papers: How Gamification Affects Physical Activity: Large-…

200 papers

Mobile phones and other electronic gadgets or devices have aided in collecting data without the need for data entry. This paper will specifically focus on Mobile health data. Mobile health data use mobile devices to gather clinical health…

Machine Learning · Computer Science 2023-04-27 Jonayet Miah , Muntasir Mamun , Md Minhazur Rahman , Md Ishtyaq Mahmud , Sabbir Ahmed , Md Hasan Bin Nasir

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

Computers and Society · Computer Science 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

With the advent of smart grid (SG) systems, electricity networks have been able to ensure greater efficiency and utility by interconnecting their grids through cloud-based technology. As SGs become increasingly complex, a wide range of…

Cryptography and Security · Computer Science 2024-04-16 Yussuf Ahmed , Micheal Ezealor , Haitham Mahmoud , MohamedAjmal Azad , Mohamed BenFarah , Mehdi Yousefi

Walking is a fundamental activity of our daily life not only for moving to other places but also for interacting with surrounding environment. While walking on the streets, pedestrians can be aware of attractions like shopping windows. They…

Physics and Society · Physics 2015-07-30 Jaeyoung Kwak , Hang-Hyun Jo , Tapio Luttinen , Iisakki Kosonen

Being an emerging business practice, gamification is going to the mainstream to enable and transform social business initiatives across enterprises. With the consistent focus on customer behavior and experience, there is a paradigm shift in…

Computers and Society · Computer Science 2013-09-30 Jitendra Maan

Physical inactivity remains a critical global health issue, yet scalable strategies for sustained motivation are scarce. Conversational agents designed as simulated exercising peers (SEPs) represent a promising alternative, but their…

Human-Computer Interaction · Computer Science 2026-02-10 Alessandro Silacci , Mauro Cherubini , Arianna Boldi , Amon Rapp , Maurizio Caon

The biomechanics of the human body allow humans a range of possible ways of executing movements to attain specific goals. Nevertheless, humans exhibit significant patterns in how they execute movements. We propose that the observed patterns…

Quantitative Methods · Quantitative Biology 2018-12-11 Stuart Hagler

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…

Human-Computer Interaction · Computer Science 2019-03-07 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Paweł W. Woźniak , Albrecht Schmidt

About 15% of the world population is affected by a disability in some form, amongst whom only 31% perform the recommended exercises without intervention. We are working on developing a motivating and effective way to encourage people. In…

Computer Vision and Pattern Recognition · Computer Science 2023-01-27 Atul Dhingra , Adeboye A. Adejare , Adam Fendler , Roopeswar Kommalapati

Background. Wearable accelerometry devices allow collection of high-density activity data in large epidemiological studies both in-the-lab as well as in-the-wild (free-living). Such data can be used to detect and identify periods of…

Quantitative Methods · Quantitative Biology 2017-11-20 Jacek K. Urbanek , Vadim Zipunnikov , Tamara Harris , Ciprian Crainiceanu , Jaroslaw Harezlak , Nancy W. Glynn

Mobile applications and on-body devices are becoming increasingly ubiquitous tools for physical activity tracking. We propose utilizing a self-tracker's habits to support continuous prediction of whether they will reach their daily step…

Human-Computer Interaction · Computer Science 2016-10-19 Adam Wang , Steve Chang , John Wilson

Existing research and physical activity guidelines highlight the benefits of outdoor physical activities for ageing populations. There is potential for technology to facilitate outdoor activity through Physical Web infrastructure. We…

Human-Computer Interaction · Computer Science 2025-11-27 Fatima Badmos , Emma Murphy , Michael Ward , Damon Berry

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

Human-Computer Interaction · Computer Science 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

Many cities promote walkability through concepts such as the compact city and 15-minute city to enhance urban livability, yet few methods link spatial walkability features to empirically measured livability and account for temporal…

Physics and Society · Physics 2026-01-22 Tianqi Wang , Teemu Jama , Henrikki Tenkanen

The utilization of digital health has increased recently, and these services provide extensive guidance to encourage users to exercise frequently by setting daily exercise goals to promote a healthy lifestyle. These comprehensive guides…

Machine Learning · Computer Science 2024-03-05 Ji Fang , Vincent CS Lee , Hao Ji , Haiyan Wang

Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

Human-Computer Interaction · Computer Science 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck

Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, have the potential to tackle this issue. However, current…

Human-Computer Interaction · Computer Science 2025-04-02 Derrick M. Wang , Sebastian Cmentowski , Reza Hadi Mogavi , Kaushall Senthil Nathan , Eugene Kukshinov , Joseph Tu , Lennart E. Nacke

In recent years, gamification has become very popular for rehabilitating different cognitive and motor problems. It has been shown that rehabilitation is effective when it starts early enough and it is intensive and repetitive. However, the…

Robotics · Computer Science 2023-11-23 Payman Sharafianardakani , Hadi Moradi , Fariba Bahrami

Mobile gaze tracking involves inferring a user's gaze point or direction on a mobile device's screen from facial images captured by the device's front camera. While this technology inspires an increasing number of gaze-interaction…

Human-Computer Interaction · Computer Science 2025-05-30 Yaxiong Lei , Yuheng Wang , Fergus Buchanan , Mingyue Zhao , Yusuke Sugano , Shijing He , Mohamed Khamis , Juan Ye

Historically the training of teams has been implemented using a face-to-face approach. In the past decade, on-line multiuser virtual environments have offered a solution for training teams whose members are geographically dispersed. In…

Human-Computer Interaction · Computer Science 2011-05-31 Gianluca De Leo , Koren S. Goodman , Elena Radici , Scott R. Secrhist , Thomas W. Mastaglio
‹ Prev 1 4 5 6 7 8 10 Next ›