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Related papers: How Gamification Affects Physical Activity: Large-…

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Health wearables in combination with gamification enable interventions that have the potential to increase physical activity -- a key determinant of health. However, the extant literature does not provide conclusive evidence on the benefits…

General Economics · Economics 2023-01-10 Muhammad Zia Hydari , Idris Adjerid , Aaron D. Striegel

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

Human-Computer Interaction · Computer Science 2017-08-22 Anna Iurchenko

Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research has shown that interpersonal differences exist in the…

Human-Computer Interaction · Computer Science 2021-07-28 Maximilian Altmeyer , Marc Schubhan , Antonio Krüger , Pascal Lessel

Physical activity helps people maintain a healthy weight and reduces the risk for several chronic diseases. Although this knowledge is widely recognized, adults and children in many countries around the world do not get recommended amounts…

Computers and Society · Computer Science 2016-10-31 Tim Althoff , Ryen W. White , Eric Horvitz

While physical activity is critical to human health, most people do not meet recommended guidelines. More walkable built environments have the potential to increase activity across the population. However, previous studies on the built…

Computers and Society · Computer Science 2024-06-10 Tim Althoff , Boris Ivanovic , Jennifer L. Hicks , Scott L. Delp , Abby C. King , Jure Leskovec

Physical activity is known to help improve and maintain one's health. In particular, recreational running has become increasingly popular in recent years. Yet, lack of motivation often interferes with people's routines and thus may prohibit…

Human-Computer Interaction · Computer Science 2022-06-22 Dorothea Gute , Stephan Schlögl , Aleksander Groth

Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether…

Human-Computer Interaction · Computer Science 2015-12-10 Misha Sra , Chris Schmandt

Human physical motion activity identification has many potential applications in various fields, such as medical diagnosis, military sensing, sports analysis, and human-computer security interaction. With the recent advances in smartphones…

Human-Computer Interaction · Computer Science 2022-01-24 Abdulrahman Alruban , Hind Alobaidi , Nathan Clarke' Fudong Li

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

Human-Computer Interaction · Computer Science 2021-07-23 Wilk Oliveira , Olena Pastushenko , Luiz Rodrigues , Armando M. Toda , Paula T. Palomino , Juho Hamari , Seiji Isotani

Technology has recently been recruited in the war against the ongoing obesity crisis; however, the adoption of Health & Fitness applications for regular exercise is a struggle. In this study, we present a unique demographically…

Human-Computer Interaction · Computer Science 2019-04-02 Yelena Mejova , Kyriaki Kalimeri

Cities are becoming very congested. There is a need to reduce the number of private cars on the roads, by maximising the potential for local public transport. With the increasing awareness of transport that is sustainable in the sense of…

Human-Computer Interaction · Computer Science 2020-07-07 Bruno Cardoso , Miguel Ribeiro , Catia Prandi , Nuno Nunes

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

Software Engineering · Computer Science 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

Aggressive incentive schemes that allow individuals to impose economic punishment on themselves if they fail to meet health goals present a promising approach for encouraging healthier behavior. However, the element of choice inherent in…

General Economics · Economics 2018-11-08 Idris Adjerid , Rachael Purta , Aaron Striegel , George Loewenstein

Mobile health applications that track activities, such as exercise, sleep, and diet, are becoming widely used. While these activity tracking applications have the potential to improve our health, user engagement and retention are critical…

Computers and Society · Computer Science 2018-03-29 Zhiyuan Lin , Tim Althoff , Jure Leskovec

Wearables activity trackers are becoming widely adopted to understand individual behavior. Understanding behavior may help in self-regulation such as self-monitoring, goal-setting, self-corrective, etc.; Nevertheless, challenges exist in…

Human-Computer Interaction · Computer Science 2022-09-02 Ruochun Wang , Amani Abusafia , Abdallah Lakhdari , Athman Bouguettaya

Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes…

Human-Computer Interaction · Computer Science 2021-06-28 S. Durga , S. Hallinan , M. Seif El-Nasr , M. Shiyko , C. Sceppa

This study protocol outlines the design and methodology of a research study investigating collaborative game elements to promote physical activity within digital health interventions. The study aims to examine how social relatedness…

Human-Computer Interaction · Computer Science 2025-03-18 Faith Young , Dmitry Alexandrovsky , Daniela Wurhofer , Eva-Maria Krah , Jan Smeddinck

Gamification has been used to motivate and engage participants in software engineering education and practice activities. There is a significant demand for empirical studies for the understanding of the impacts and efficacy of gamification.…

Software testing is an essential knowledge area required by industry for software engineers. However, software engineering students often consider testing less appealing than designing or coding. Consequently, it is difficult to engage…

Software Engineering · Computer Science 2023-04-25 Raquel Blanco , Manuel Trinidad , Maria Jose Suarez-Cabal , Alejandro Calderon , Mercedes Ruiz , Javier Tuya

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio
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