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Modified digital games manage to drive motivation in repetitive exercises needed for motor rehabilitation, however designing modifications that satisfy both rehabilitation and engagement goals is challenging. We present a method wherein a…

Human-Computer Interaction · Computer Science 2022-11-22 Antoine Loriette , Baptiste Caramiaux , Sebastian Stein , John H. Williamson

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice,…

Human-Computer Interaction · Computer Science 2024-09-16 Lijie Yao , Federica Bucchieri , Victoria McArthur , Anastasia Bezerianos , Petra Isenberg

Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate,…

Human-Computer Interaction · Computer Science 2025-07-22 Zihe Ran , Xiyu Li , Qing Xiao , Yanyun Wang , Franklin Mingzhe Li , Zhicong Lu

The frequency with which people interact with technology means that users may develop interface habits, i.e. fast, automatic responses to stable interface cues. Design guidelines often assume that interface habits are beneficial. However,…

Human-Computer Interaction · Computer Science 2020-05-15 Diego Garaialde , Christopher P. Bowers , Charlie Pinder , Priyal Shah , Shashwat Parashar , Leigh Clark , Benjamin R. Cowan

The objective assessment of gait kinematics is crucial in evaluating human movement, informing clinical decisions, and advancing rehabilitation and assistive technologies. Assessing gait symmetry, in particular, holds significant importance…

Human-Computer Interaction · Computer Science 2024-11-19 Hanieh Moradi , Yas Vaseghi , Arash Abbasi Larki , Akram Shojaei , Mehdi Delrobaei

IoT-based devices and wearable sensors are now common in daily life, with smartwatches, smartphones, and other digital tools tracking physical activity and health data. This lifelogging process provides valuable insights into people's…

Human-Computer Interaction · Computer Science 2025-03-13 Yu Peng , Guoqing Zhang , Huadong Pang

The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and…

Computers and Society · Computer Science 2015-06-30 Andreas Lieberoth , Mads Kock Pedersen , Andreea Catalina Marin , Tilo Planke , Jacob Friis Sherson

What should I work on first? What can wait until later? Which projects should I prioritize and which tasks are not worth my time? These are challenging questions that many people face every day. People's intuitive strategy is to prioritize…

Artificial Intelligence · Computer Science 2021-08-05 Jugoslav Stojcheski , Valkyrie Felso , Falk Lieder

We investigate the impact of a gamified experiment designed to promote sustainable mobility among students and staff members of a Swiss higher-education institution. Despite transportation being a major contributor to domestic CO2…

General Economics · Economics 2024-09-18 Silvio Sticher , Hannes Wallimann , Noah Balthasar

Most online platforms strive to learn from interactions with users, and many engage in exploration: making potentially suboptimal choices for the sake of acquiring new information. We study the interplay between exploration and competition:…

Computer Science and Game Theory · Computer Science 2024-10-15 Guy Aridor , Yishay Mansour , Aleksandrs Slivkins , Zhiwei Steven Wu

Smartphone applications designed to track human motion in combination with wearable sensors, e.g., during physical exercising, raised huge attention recently. Commonly, they provide quantitative services, such as personalized training…

Machine Learning · Computer Science 2017-11-23 Andre Ebert , Michael Till Beck , Andy Mattausch , Lenz Belzner , Claudia Linnhoff Popien

Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…

Human-Computer Interaction · Computer Science 2020-02-11 Athanasios Mazarakis , Paula Bräuer

Online dating emerged as a key platform for human mating. Previous research focused on socio-demographic characteristics to explain human mating in online dating environments, neglecting the commonly recognized relevance of sport. This…

General Economics · Economics 2021-04-13 Daniel Boller , Michael Lechner , Gabriel Okasa

Competition between individuals drives the evolution of whole species. Although the fittest individuals survive the longest and produce the most offspring, in some circumstances the resulting species may not be optimally fit. Here, using…

Populations and Evolution · Quantitative Biology 2015-09-24 Tim Rogers , Alan J. McKane

Virtual agents are commonly used in physical activity interventions to support behavior change, often taking the role of coaches that deliver encouragement and feedback. While effective for compliance, this role typically lacks relational…

Human-Computer Interaction · Computer Science 2025-08-19 Alessandro Silacci , Maurizio Caon , Mauro Cherubini

Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users…

Human-Computer Interaction · Computer Science 2019-07-24 Sam Scholefield , Lynsay A. Shepherd

Most people struggle with prioritizing work. While inexact heuristics have been developed over time, there is still no tractable principled algorithm for deciding which of the many possible tasks one should tackle in any given day, month,…

Artificial Intelligence · Computer Science 2021-09-16 Saksham Consul , Jugoslav Stojcheski , Valkyrie Felso , Falk Lieder

The rapid spread of digital technologies has produced data-driven feedback loops, wearable devices, social media networks, and mobile applications that shape user behavior, motivation, and mental well-being. While these systems encourage…

Computers and Society · Computer Science 2024-11-18 Anthonette Adanyin

Pervasive health games have a potential to impact health-related behaviors. And, similar to other types of interventions, engagement and adherence in health games is the keystone for examining their short- and long-term effects. Many…

Human-Computer Interaction · Computer Science 2021-06-28 Magy Seif El-Nasr , Shree Durga , Mariya Shiyko , Carmen Sceppa

We present results from a set of experiments in this pilot study to investigate the causal influence of user activity on various environmental parameters monitored by occupant carried multi-purpose sensors. Hypotheses with respect to each…

Human-Computer Interaction · Computer Science 2016-11-17 Ming Jin , Han Zou , Kevin Weekly , Ruoxi Jia , Alexandre M. Bayen , Costas J. Spanos
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