Related papers: A Game-Semantic Model of Computation
We investigate the computational power of particle methods, a well-established class of algorit hms with applications in scientific computing and computer simulation. The computational power of a compute model determines the class of…
Computational functionalism posits that consciousness is a computation. Here we show, perhaps surprisingly, that it cannot be a Turing computation. Rather, computational functionalism implies that consciousness is a novel type of…
In this paper we treat the specification problem in classical realizability (as defined in [20]) in the case of arithmetical formul{\ae}. In the continuity of [10] and [11], we characterize the universal realizers of a formula as being the…
Probabilistic program analysis aims to quantify the probability that a given program satisfies a required property. It has many potential applications, from program understanding and debugging to computing program reliability, compiler…
In the last few years, theoretical study of quantum systems serving as computational devices has achieved tremendous progress. We now have strong theoretical evidence that quantum computers, if built, might be used as a dramatically…
Computability on uncountable sets has no standard formalization, unlike that on countable sets, which is given by Turing machines. Some of the approaches to define computability in these sets rely on order-theoretic structures to translate…
Game semantics has been used with considerable success in formulating fully abstract semantics for languages with higher-order procedures and a wide range of computational effects. Recently, nominal games have been proposed for modelling…
The theory of computational complexity focuses on functions and, hence, studies programs whose interactive behavior is reduced to a simple question/answer pattern. We propose a broader theory whose ultimate goal is expressing and analyzing…
There are inherent limits in classical computation for it to serve as an adequate model of human cognition. In particular, non-commutativity, while ubiquitous in physics and psychology, cannot be sufficiently handled. We propose that we…
Partiality is a natural phenomenon in computability that we cannot get around. So, the question is whether we can give the areas where partiality occurs, that is, where non-termination happens, more structure. In this paper we consider…
The study and understanding of human behaviour is relevant to computer science, artificial intelligence, neural computation, cognitive science, philosophy, psychology, and several other areas. Presupposing cognition as basis of behaviour,…
There is a strong consensus that combining the versatility of machine learning with the assurances given by formal verification is highly desirable. It is much less clear what verified machine learning should mean exactly. We consider this…
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…
Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. Probabilistic model checking techniques for this class of models allow us to formally…
We present a computational model for the semantic interpretation of symmetry in naturalistic scenes. Key features include a human-centred representation, and a declarative, explainable interpretation model supporting deep semantic…
Within the program of finding axiomatizations for various parts of computability logic, it was proved earlier that the logic of interactive Turing reduction is exactly the implicative fragment of Heyting's intuitionistic calculus. That sort…
Artificial computing machinery transforms representations through an objective process, to be interpreted subjectively by humans, so the machine and the interpreter are different entities, but in the putative natural computing both…
In previous papers on this project a general static logical framework for formalizing and mechanizing set theories of different strength was suggested, and the power of some predicatively acceptable theories in that framework was explored.…
We discuss partial specifications in first-order logic FO and also in a Turing-complete extension of FO. We compare the compositional and game-theoretic approaches to the systems.
Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…