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We consider a game-theoretic variant of an interval scheduling problem. Every job is associated with a length, a weight, and a color. Each player controls all the jobs of a specific color, and needs to decide on a processing interval for…

Computer Science and Game Theory · Computer Science 2026-01-22 Vipin Ravindran Vijayalakshmi , Marc Schroder , Tami Tamir

Inspired by Martin Fr\"anzle's persistent and influential work on capturing and handling delay inherent to cyber-physical systems in the formal verification of such systems, we study timed games where controllable actions do not take effect…

Formal Languages and Automata Theory · Computer Science 2025-02-27 Kim G. Larsen , Martin Zimmermann

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

Two-player, turn-based, stochastic games with reachability conditions are considered, where the maximizer has no information (he is blind) and is restricted to deterministic strategies whereas the minimizer is perfectly informed. We ask the…

Computer Science and Game Theory · Computer Science 2016-05-26 Edon Kelmendi , Hugo Gimbert

Stochastic games are an important class of problems that generalize Markov decision processes to game theoretic scenarios. We consider finite state two-player zero-sum stochastic games over an infinite time horizon with discounted rewards.…

Optimization and Control · Mathematics 2008-06-17 Parikshit Shah , Pablo A. Parrilo

We present a deterministic algorithm, solving discounted games with $n$ nodes in $n^{O(1)}\cdot (2 + \sqrt{2})^n$-time. For bipartite discounted games our algorithm runs in $n^{O(1)}\cdot 2^n$-time. Prior to our work no deterministic…

Data Structures and Algorithms · Computer Science 2020-10-27 Alexander Kozachinskiy

We present a (semi)-algorithm to compute winning strategies for parametric timed games. Previous algorithms only synthesized constraints on the clock parameters for which the game is winning. A new definition of (winning) strategies is…

Formal Languages and Automata Theory · Computer Science 2025-06-19 Mikael Bisgaard Dahlsen-Jensen , Baptiste Fievet , Laure Petrucci , Jaco van de Pol

Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

Computer Science and Game Theory · Computer Science 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

In this paper we investigate a differential game in which countably many dynamical objects pursue a single one. All the players perform simple motions. The duration of the game is fixed. The controls of a group of pursuers are subject to…

Optimization and Control · Mathematics 2014-10-10 Mehdi Salimi , Gafurjan Ibragimov , Stefan Siegmund , Somayeh Sharifi

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

Logic in Computer Science · Computer Science 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

Important decisions are likely made by groups of agents. Thus group decision making is very common in practice. Very transparent group aggregating rules are given by weighted voting, where each agent is assigned a weight. Here a proposal is…

Combinatorics · Mathematics 2014-01-08 Sascha Kurz , Nikolas Tautenhahn

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…

Computational Complexity · Computer Science 2022-07-21 Tobias Winkler , Maximilian Weininger

Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…

Logic in Computer Science · Computer Science 2024-10-01 Catalin Dima , Mariem Hammami , Youssouf Oualhadj , Régine Laleau

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

Computer Science and Game Theory · Computer Science 2017-12-04 Bryan Wilder

We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…

Computer Science and Game Theory · Computer Science 2021-03-15 Krzysztof R. Apt , Sunil Simon , Dominik Wojtczak

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…

Computer Science and Game Theory · Computer Science 2025-01-31 A. Kaan Ata Yilmaz , Abhishek Kulkarni , Ufuk Topcu

Energy games are a well-studied class of 2-player turn-based games on a finite graph where transitions are labeled with integer vectors which represent changes in a multidimensional resource (the energy). One player tries to keep the…

Computer Science and Game Theory · Computer Science 2014-05-06 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Piotr Hofman , Richard Mayr , K. Narayan Kumar , Patrick Totzke

In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which…

Machine Learning · Statistics 2016-06-20 Shie Mannor , Vianney Perchet , Gilles Stoltz