English

Interval Scheduling Games

Computer Science and Game Theory 2026-01-22 v1

Abstract

We consider a game-theoretic variant of an interval scheduling problem. Every job is associated with a length, a weight, and a color. Each player controls all the jobs of a specific color, and needs to decide on a processing interval for each of its jobs. Jobs of the same color can be processed simultaneously by the machine. A job is covered if the machine is configured to its color during its whole processing interval. The goal of the machine is to maximize the sum of weights of all covered jobs, and the goal of each player is to place its jobs such that the sum of weights of covered jobs from its color is maximized. The study of this game is motivated by several applications like antenna scheduling for wireless networks. We first show that given a strategy profile of the players, the machine scheduling problem can be solved in polynomial time. We then study the game from the players' point of view. We analyze the existence of Nash equilibria, its computation, and inefficiency. We distinguish between instances of the classical interval scheduling problem, in which every player controls a single job, and instances in which color sets may include multiple jobs.

Keywords

Cite

@article{arxiv.2601.15148,
  title  = {Interval Scheduling Games},
  author = {Vipin Ravindran Vijayalakshmi and Marc Schroder and Tami Tamir},
  journal= {arXiv preprint arXiv:2601.15148},
  year   = {2026}
}