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In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…

Computer Science and Game Theory · Computer Science 2021-10-28 Omid Gheibi , Rasoul Ramezanian

Delegation allows an agent to request that another agent completes a task. In many situations the task may be delegated onwards, and this process can repeat until it is eventually, successfully or unsuccessfully, performed. We consider…

Artificial Intelligence · Computer Science 2018-04-23 Juan Afanador , Nir Oren , Murilo S. Baptista

We discuss and solve a model for a game with many players, where a subset of truely deciding players is embedded into a hierarchy of dependent agents. These interdependencies modify the game matrix and the Nash equilibria for the deciding…

Computer Science and Game Theory · Computer Science 2015-04-16 Elisabeth Kraus , Simon D. Lentner

We present a general logical framework for reasoning about agents' cognitive attitudes of both epistemic type and motivational type. We show that it allows us to express a variety of relevant concepts for qualitative decision theory…

Artificial Intelligence · Computer Science 2023-06-22 Emiliano Lorini

Economic ensembles can be modeled as networks of interacting agents whose be-haviors are described in terms of game theory. The evolutionary paradigm has been applied to two-person games to discover strategies in this context.…

Condensed Matter · Physics 2007-05-23 Wan Ahmad Tajuddin Wan Abdullah

We study linear-quadratic games of incomplete information with Gaussian uncertainty, where each player's payoff depends on a privately observed type and a common state. The designer observes the state, elicits types, and sells action…

Computer Science and Game Theory · Computer Science 2025-11-04 Alessandro Bonatti , Munther A. Dahleh , Thibaut Horel

This work studies the problem of ad hoc teamwork in teams composed of agents with differing computational capabilities. We consider cooperative multi-player games in which each agent's policy is constrained by a private capability…

Multiagent Systems · Computer Science 2023-04-28 Charles Jin , Zhang-Wei Hong , Farid Arthaud , Idan Orzech , Martin Rinard

Two-sided matchings are an important theoretical tool used to model markets and social interactions. In many real life problems the utility of an agent is influenced not only by their own choices, but also by the choices that other agents…

Computer Science and Game Theory · Computer Science 2012-07-17 Simina Brânzei , Tomasz P. Michalak , Talal Rahwan , Kate Larson , Nicholas R. Jennings

We consider a class of games that are generalizations of the minority game, in that the demand and supply of the resource are specified independently. This allows us to study systems in which agents compete under different demand loads.…

Adaptation and Self-Organizing Systems · Physics 2009-11-07 R. Savit , S. A. Brueckner , H. V. D. Parunak , J. Sauter

In applied game theory the motivation of players is a key element. It is encoded in the payoffs of the game form and often based on utility functions. But there are cases were formal descriptions in the form of a utility function do not…

Computer Science and Game Theory · Computer Science 2015-06-04 Jules Hedges , Paulo Oliva , Evguenia Sprits , Viktor Winschel , Philipp Zahn

Evolutionary game theory is a successful mathematical framework geared towards understanding the selective pressures that affect the evolution of the strategies of agents engaged in interactions with potential conflicts. While a…

Populations and Evolution · Quantitative Biology 2016-09-01 Christoph Adami , Jory Schossau , Arend Hintze

In this tutorial I will present how a combination of linear and dependent type can be useful to describe different properties about higher order programs. Linear types have been proved particularly useful to express properties of functions;…

Programming Languages · Computer Science 2013-07-01 Marco Gaboardi

Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…

Chaotic Dynamics · Physics 2011-09-22 Tobias Galla , J. Doyne Farmer

Cooperative games provide a framework to study cooperation among self-interested agents. They offer a number of solution concepts describing how the outcome of the cooperation should be shared among the players. Unfortunately, computational…

Computer Science and Game Theory · Computer Science 2017-11-28 Ayumi Igarashi , Rani Izsak , Edith Elkind

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

We introduce a method of analyzing entanglement enhanced quantum games on regular lattices of agents. Our method is valid for setups with periodic and non-periodic boundary conditions. To demonstrate our approach we study two different…

Quantum Physics · Physics 2014-08-20 Jarosław Adam Miszczak , Łukasz Pawela , Jan Sładkowski

This essay discusses the advantages of a probabilistic agent-based approach to questions in theoretical economics, from the nature of economic agents, to the nature of the equilibria supported by their interactions. One idea we propose is…

General Finance · Quantitative Finance 2013-11-05 Ted Theodosopoulos

In this paper, we propose an abstract definition of dependent type theories as essentially algebraic theories. One of the main advantages of this definition is its composability: simple theories can be combined into more complex ones, and…

Logic · Mathematics 2017-03-28 Valery Isaev

We consider a class of games that are generalizations of the minority game, in that the demand and supply of the resource are specified independently. This allows us to study systems in which agents compete for a resource under different…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 Robert Savit , Sven A. Brueckner , H. Van Dyke Parunak , John Sauter

In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower…

Computational Complexity · Computer Science 2007-05-23 Gus Gutoski