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Consider an unobservable $M|G|1$ queue with preemptive-resume scheduling and two priority classes. Customers are strategic and may join the premium class for a fee. We analyze the resulting equilibrium outcomes, equilibrium stability, and…

Computer Science and Game Theory · Computer Science 2020-03-03 Jonathan Chamberlain , David Starobinski

We consider a fundamental game theoretic problem concerning selfish users contributing packets to an M/M/1 queue. In this game, each user controls its own input rate so as to optimize a desired tradeoff between throughput and delay. We…

Computer Science and Game Theory · Computer Science 2016-11-17 Yi Gai , Hua Liu , Bhaskar Krishnamachari

We consider the following special case of minimizing makespan. A set of jobs $J$ and a set of machines $M$ are given. Each job $j \in J$ can be scheduled on a machine from a subset $M_j$ of $M$. The processing time of $j$ is the same on all…

Data Structures and Algorithms · Computer Science 2012-12-10 Stavros G. Kolliopoulos , Yannis Moysoglou

We study a natural variant of scheduling that we call \emph{partial scheduling}: In this variant an instance of a scheduling problem along with an integer $k$ is given and one seeks an optimal schedule where not all, but only $k$ jobs, have…

Data Structures and Algorithms · Computer Science 2020-10-02 Jesper Nederlof , Céline Swennenhuis

There is a growing body of work on sorting and selection in models other than the unit-cost comparison model. This work is the first treatment of a natural stochastic variant of the problem where the cost of comparing two elements is a…

Data Structures and Algorithms · Computer Science 2007-10-02 Stanislav Angelov , Keshav Kunal , Andrew McGregor

We study the classic problem of minimizing the expected total completion time of jobs on $m$ identical machines in the setting where the sizes of the jobs are stochastic. Specifically, the size of each job is a random variable whose…

Data Structures and Algorithms · Computer Science 2022-08-30 Anupam Gupta , Benjamin Moseley , Rudy Zhou

We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users,…

Computer Science and Game Theory · Computer Science 2026-02-09 Yang Li , Alexander Skopalik , Marc Uetz

We study the performance of approximate Nash equilibria for linear congestion games. We consider how much the price of anarchy worsens and how much the price of stability improves as a function of the approximation factor $\epsilon$. We…

Computer Science and Game Theory · Computer Science 2008-12-18 George Christodoulou , Elias Koutsoupias , Paul Spirakis

We consider the single machine scheduling problem with job-dependent machine deterioration. In the problem, we are given a single machine with an initial non-negative maintenance level, and a set of jobs each with a non-preemptive…

Data Structures and Algorithms · Computer Science 2017-02-23 Wenchang Luo , Yao Xu , Weitian Tong , Guohui Lin

In many scheduling applications, minimizing delays is of high importance. One adverse effect of such delays is that the reward for completion of a job may decay over time. Indeed in healthcare settings, delays in access to care can result…

Systems and Control · Computer Science 2016-10-24 Neal Master , Carri W. Chan , Nicholas Bambos

We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…

Computer Science and Game Theory · Computer Science 2015-05-18 Rajgopal Kannan , Costas Busch

In a decentralized system with $m$ machines, we study the selfish scheduling problem where each user strategically chooses which machine to use. Each machine incurs a cost, which is a function of the total load assigned to it, and some…

Computer Science and Game Theory · Computer Science 2021-06-04 Vasilis Gkatzelis , Emmanouil Pountourakis , Alkmini Sgouritsa

Design and analysis of constant competitive deterministic semi-online algorithms for the multi-processor scheduling problem with small number of identical machines have gained significant research interest in the last two decades. In the…

Data Structures and Algorithms · Computer Science 2021-06-10 Debasis Dwibedy , Rakesh Mohanty

Linear programming is a powerful method in combinatorial optimization with many applications in theory and practice. For solving a linear program quickly it is desirable to have a formulation of small size for the given problem. A useful…

Data Structures and Algorithms · Computer Science 2019-02-28 Hans Raj Tiwary , Victor Verdugo , Andreas Wiese

We reconsider the well-studied Selfish Routing game with affine latency functions. The Price of Anarchy for this class of games takes maximum value 4/3; this maximum is attained already for a simple network of two parallel links, known as…

Computer Science and Game Theory · Computer Science 2015-03-20 George Christodoulou , Kurt Mehlhorn , Evangelia Pyrga

We propose a model of discrete time dynamic congestion games with atomic players and a single source-destination pair. The latencies of edges are composed by free-flow transit times and possible queuing time due to capacity constraints. We…

Computer Science and Game Theory · Computer Science 2019-01-03 Marco Scarsini , Marc Schröder , Tristan Tomala

Competitive analysis of online algorithms has commonly been applied to understand the behaviour of real-time systems during overload conditions. While competitive analysis provides insight into the behaviour of certain algorithms, it is…

Performance · Computer Science 2018-06-06 Sathish Gopalakrishnan

We consider scheduling problems over scenarios where the goal is to find a single assignment of the jobs to the machines which performs well over all possible scenarios. Each scenario is a subset of jobs that must be executed in that…

Data Structures and Algorithms · Computer Science 2014-04-21 Esteban Feuerstein , Alberto Marchetti-Spaccamela , Frans Schalekamp , Rene Sitters , Suzanne van der Ster , Leen Stougie , Anke van Zuylen

We generalize the notions of user equilibrium and system optimum to non-atomic congestion games with stochastic demands. We establish upper bounds on the price of anarchy for three different settings of link cost functions and demand…

Computer Science and Game Theory · Computer Science 2013-10-21 Chenlan Wang , Xuan Vinh Doan , Bo Chen

We study single-machine scheduling of jobs, each belonging to a job type that determines its duration distribution. We start by analyzing the scenario where the type characteristics are known and then move to two learning scenarios where…

Machine Learning · Computer Science 2023-06-02 Nadav Merlis , Hugo Richard , Flore Sentenac , Corentin Odic , Mathieu Molina , Vianney Perchet