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We consider offline scheduling algorithms that incorporate speed scaling to address the bicriteria problem of minimizing energy consumption and a scheduling metric. For makespan, we give linear-time algorithms to compute all non-dominated…

Data Structures and Algorithms · Computer Science 2007-05-23 David P. Bunde

Most practical scheduling applications involve some uncertainty about the arriving times and lengths of the jobs. Stochastic online scheduling is a well-established model capturing this. Here the arrivals occur online, while the processing…

Data Structures and Algorithms · Computer Science 2022-12-20 Sven Jäger

The problem of scheduling non-simultaneously released jobs with due dates on a single machine with the objective to minimize the maximum job lateness is known to be strongly NP-hard. Here we consider an extended model in which the…

Optimization and Control · Mathematics 2023-06-16 Nodari Vakhania , Frank Werner , Alejandro Reynoso

We study a sequential resource allocation problem involving a fixed number of recurring jobs. At each time-step the manager should distribute available resources among the jobs in order to maximise the expected number of completed jobs.…

Machine Learning · Computer Science 2014-06-17 Tor Lattimore , Koby Crammer , Csaba Szepesvári

This paper presents improved approximation algorithms for the problem of multiprocessor scheduling under uncertainty, or SUU, in which the execution of each job may fail probabilistically. This problem is motivated by the increasing use of…

Distributed, Parallel, and Cluster Computing · Computer Science 2008-02-19 Christopher Crutchfield , Zoran Dzunic , Jeremy T. Fineman , David R. Karger , Jacob Scott

We study problems of scheduling jobs on related machines so as to minimize the makespan in the setting where machines are strategic agents. In this problem, each job $j$ has a length $l_{j}$ and each machine $i$ has a private speed $t_{i}$.…

Computer Science and Game Theory · Computer Science 2011-07-18 Lisa Fleischer , Zhenghui Wang

A new class of multi agent single machine scheduling problems is introduced, where each job is associated with a self interested agent with a utility function decreasing in completion time. We aim to achieve a fair solution by maximizing…

Computer Science and Game Theory · Computer Science 2026-04-01 Gaia Nicosia , Andrea Pacifici , Ulrich Pferschy

This work seeks to design decisionmaking rules for autonomous agents to jointly influence and optimize the behavior of teamed human decisionmakers in the presence of an adversary. We study a situation in which computational jobs are…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-04 Philip N. Brown

We study a scheduling problem in which jobs may be split into parts, where the parts of a split job may be processed simultaneously on more than one machine. Each part of a job requires a setup time, however, on the machine where the job…

Data Structures and Algorithms · Computer Science 2012-12-11 Frans Schalekamp , Rene Sitters , Suzanne van der Ster , Leen Stougie , Victor Verdugo , Anke van Zuylen

The (Non-Preemptive) Throughput Maximization problem is a natural and fundamental scheduling problem. We are given $n$ jobs, where each job $j$ is characterized by a processing time and a time window, contained in a global interval $[0,T)$,…

Data Structures and Algorithms · Computer Science 2026-04-01 Alexander Armbruster , Fabrizio Grandoni , Antoine Tinguely , Andreas Wiese

We study the inefficiency of equilibria for various classes of games when players are (partially) altruistic. We model altruistic behavior by assuming that player i's perceived cost is a convex combination of 1-\alpha_i times his direct…

Computer Science and Game Theory · Computer Science 2013-02-21 Po-An Chen , Bart de Keijzer , David Kempe , Guido Schaefer

The price of anarchy, originally introduced to quantify the inefficiency of selfish behavior in routing games, is extended to mean field games. The price of anarchy is defined as the ratio of a worst case social cost computed for a mean…

Optimization and Control · Mathematics 2018-08-31 Rene Carmona , Christy V. Graves , Zongjun Tan

We consider algorithms for load balancing on unreliable machines. The objective is to optimize the two criteria of minimizing the makespan and minimizing job reassignments in response to machine failures. We assume that the set of jobs is…

Data Structures and Algorithms · Computer Science 2007-05-23 James Aspnes , Yang Richard Yang , Yitong Yin

We consider a natural generalization of classical scheduling problems in which using a time unit for processing a job causes some time-dependent cost which must be paid in addition to the standard scheduling cost. We study the scheduling…

Data Structures and Algorithms · Computer Science 2018-12-03 Lin Chen , Nicole Megow , Roman Rischke , Leen Stougie , José Verschae

Interval scheduling is a basic problem in the theory of algorithms and a classical task in combinatorial optimization. We develop a set of techniques for partitioning and grouping jobs based on their starting and ending times, that enable…

Data Structures and Algorithms · Computer Science 2023-02-27 Spencer Compton , Slobodan Mitrović , Ronitt Rubinfeld

We study fair mechanisms for the (asymmetric) one-sided allocation problem with m items and n multi-unit demand agents with additive, unit-sum valuations. The symmetric case (m=n), the one-sided matching problem, has been studied…

Computer Science and Game Theory · Computer Science 2023-05-16 Sissi Jiang , Ndiame Ndiaye , Adrian Vetta , Eggie Wu

Routing games are amongst the most studied classes of games. Their two most well-known properties are that learning dynamics converge to equilibria and that all equilibria are approximately optimal. In this work, we perform a stress test…

Computer Science and Game Theory · Computer Science 2022-01-28 Thiparat Chotibut , Fryderyk Falniowski , Michał Misiurewicz , Georgios Piliouras

Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more…

Systems and Control · Computer Science 2020-02-19 Rahul Chandan , Dario Paccagnan , Jason R. Marden

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

Computer Science and Game Theory · Computer Science 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

The price of anarchy (PoA) is a popular metric for analyzing the inefficiency of self-interested decision making. Although its study is widespread, characterizing the PoA can be challenging. A commonly employed approach is based on the…

Computer Science and Game Theory · Computer Science 2021-05-26 Rahul Chandan , Dario Paccagnan , Jason R. Marden