Related papers: Sequential Solutions in Machine Scheduling Games
In this work, we study a single-machine scheduling problem that aims at minimizing the total cost of a schedule subject to start-time dependent costs. This framework naturally captures scenarios where costs fluctuate throughout the day,…
Consider the many shared resource scheduling problem where jobs have to be scheduled on identical parallel machines with the goal of minimizing the makespan. However, each job needs exactly one additional shared resource in order to be…
We consider a single machine scheduling problem that seeks to minimize a generalized cost function: given a subset of jobs we must order them so as to minimize $\sum f_j(C_j)$, where $C_j$ is the completion time of job $j$ and $f_j$ is a…
In moldable job scheduling, we are provided $m$ identical machines and $n$ jobs that can be executed on a variable number of machines. The execution time of each job depends on the number of machines assigned to execute that job. For the…
Modern computing workloads are often composed of parallelizable jobs. A parallelizable job can be completed more quickly when run on additional servers. However, each job can only use a limited number of servers, known as its…
We study the classical scheduling problem of minimizing the makespan of a set of unit size jobs with precedence constraints on parallel identical machines. Research on the problem dates back to the landmark paper by Graham from 1966 who…
We consider the problem of scheduling $n$ jobs to minimize the makespan on $m$ unrelated machines, where job $j$ requires time $p_{ij}$ if processed on machine $i$. A classic algorithm of Lenstra et al. yields the best known approximation…
We consider scheduling two types of jobs (A-job and B-job) to $p$ machines and minimizing their makespan. A group of same type of jobs processed consecutively by a machine is called a batch. For machine $v$, processing $x$ A-jobs in a batch…
This paper studies the application of the simulated annealing metaheuristic on the identical parallel machine scheduling problem, a variant of the broader optimal job scheduling problem. In the identical parallel machine scheduling problem,…
We study the problem of scheduling $n$ independent moldable tasks on $m$ processors that arises in large-scale parallel computations. When tasks are monotonic, the best known result is a $(\frac{3}{2}+\epsilon)$-approximation algorithm for…
We consider a natural dynamic staffing problem in which a decision-maker sequentially hires workers over a finite horizon to meet an unknown demand revealed at the end. Predictions about demand arrive over time and become increasingly…
The paper considers single-machine scheduling problems with a non-renewable resource. In this setting, we are given a set jobs, each of which is characterized by a processing time, a weight, and the job also has some resource requirement.…
In this study, we investigate a scheduling problem on identical machines in which jobs require initial setup before execution. We assume that an algorithm can dynamically form a batch (i.e., a collection of jobs to be processed together)…
We consider non-cooperative unsplittable congestion games where players share resources, and each player's strategy is pure and consists of a subset of the resources on which it applies a fixed weight. Such games represent unsplittable…
Real-life parallel machine scheduling problems can be characterized by: (i) limited information about the exact task duration at scheduling time, and (ii) an opportunity to reschedule the remaining tasks each time a task processing is…
We study {\em bottleneck congestion games} where the social cost is determined by the worst congestion of any resource. These games directly relate to network routing problems and also job-shop scheduling problems. In typical bottleneck…
Motivated by applications where impatience is pervasive and evaluation times are uncertain, we study a selection model where options may expire at an unknown point in time and evaluation times are stochastic. Initially, the decision-maker…
We introduce a framework for studying the effect of cooperation on the quality of outcomes in utility games. Our framework is a coalitional analog of the smoothness framework of non-cooperative games. Coalitional smoothness implies bounds…
The problem of scheduling unrelated machines has been studied since the inception of algorithmic mechanism design \cite{NR99}. It is a resource allocation problem that entails assigning $m$ tasks to $n$ machines for execution. Machines are…
We study bicriteria versions of Makespan Minimization on Unrelated Machines and Santa Claus by allowing a constrained number of rejections. Given an instance of Makespan Minimization on Unrelated Machines where the optimal makespan for…