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Related papers: Sequential Solutions in Machine Scheduling Games

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We study a single-server scheduling problem for the objective of minimizing the expected cumulative holding cost incurred by jobs, where parameters defining stochastic job holding costs are unknown to the scheduler. We consider a general…

Machine Learning · Computer Science 2022-09-22 Dabeen Lee , Milan Vojnovic

We consider the $\mathcal{NP}$-hard problem $\mathrm{P} \mathbf{\vert} \mathrm{pmtn, setup=s_i} \mathbf{\vert} \mathrm{C_{\max}}$, the problem of scheduling $n$ jobs, which are divided into $c$ classes, on $m$ identical parallel machines…

Data Structures and Algorithms · Computer Science 2025-08-21 Max A. Deppert , David Fischer , Klaus Jansen

This paper studies queueing problems with an endogenous number of machines with and without an initial queue, the novelty being that coalitions not only choose how to queue, but also on how many machines. For a given problem, agents can…

Theoretical Economics · Economics 2022-12-01 Ata Atay , Christian Trudeau

The efficiency of a game is typically quantified by the price of anarchy (PoA), defined as the worst ratio of the objective function value of an equilibrium --- solution of the game --- and that of an optimal outcome. Given the tremendous…

Computer Science and Game Theory · Computer Science 2017-08-23 Nguyen Kim Thang

Scheduling jobs with precedence constraints on a set of identical machines to minimize the total processing time (makespan) is a fundamental problem in combinatorial optimization. In practical settings such as cloud computing, jobs are…

Data Structures and Algorithms · Computer Science 2014-04-29 Konstantin Makarychev , Debmalya Panigrahi

This work introduces a natural variant of the online machine scheduling problem on unrelated machines, which we refer to as the favorite machine model. In this model, each job has a minimum processing time on a certain set of machines,…

Data Structures and Algorithms · Computer Science 2019-12-30 Cong Chen , Paolo Penna , Yinfeng Xu

We consider a game-theoretic variant of an interval scheduling problem. Every job is associated with a length, a weight, and a color. Each player controls all the jobs of a specific color, and needs to decide on a processing interval for…

Computer Science and Game Theory · Computer Science 2026-01-22 Vipin Ravindran Vijayalakshmi , Marc Schroder , Tami Tamir

In large scale collective decision making, social choice is a normative study of how one ought to design a protocol for reaching consensus. However, in instances where the underlying decision space is too large or complex for ordinal…

Computer Science and Game Theory · Computer Science 2017-10-03 Brandon Fain , Ashish Goel , Kamesh Munagala , Sukolsak Sakshuwong

The speed-robust scheduling problem is a two-stage problem where given $m$ machines, jobs must be grouped into at most $m$ bags while the processing speeds of the given $m$ machines are unknown. After the speeds are revealed, the grouped…

Data Structures and Algorithms · Computer Science 2022-06-01 Franziska Eberle , Ruben Hoeksma , Nicole Megow , Lukas Nölke , Kevin Schewior , Bertrand Simon

We consider a scheduling problem of strategic agents representing jobs of different weights. Each agent has to decide on one of a finite set of identical machines to get their job processed. In contrast to the common and exclusive focus on…

Computer Science and Game Theory · Computer Science 2025-12-16 Wei-Chen Lee , Martin Bullinger , Alessandro Abate , Michael Wooldridge

This paper considers the scheduling of stochastic jobs on parallel identical machines to minimize the expected total weighted completion time. While this is a classical problem with a significant body of research on approximation algorithms…

Data Structures and Algorithms · Computer Science 2026-01-27 Benjamin Moseley , Kirk Pruhs , Marc Uetz , Rudy Zhou

We explore the machine-minimizing job scheduling problem, which has a rich history in the line of research, under an online setting. We consider systems with arbitrary job arrival times, arbitrary job deadlines, and unit job execution time.…

Data Structures and Algorithms · Computer Science 2013-09-24 Mong-Jen Kao , Jian-Jia Chen , Ignaz Rutter , Dorothea Wagner

We study a pricing game in multi-hop relay networks where nodes price their services and route their traffic selfishly and strategically. In this game, each node (1) announces pricing functions which specify the payments it demands from its…

Computer Science and Game Theory · Computer Science 2007-10-15 Yufang Xi , Edmund M. Yeh

We study a stochastic single-machine scheduling problem, denoted the Unreliable Job Selection and Sequencing Problem (UJSSP). Given a set of jobs, a subset must be selected for processing on a single machine that is subject to failure. Each…

Discrete Mathematics · Computer Science 2025-11-24 Alessandro Agnetis , Roel Leus , Emmeline Perneel , Ilaria Salvadori

Rescheduling problems arise in a variety of situations where a previously planned schedule needs to be adjusted to deal with unforeseen events. A common problem is the arrival of new orders, i.e. jobs, which have to be integrated into the…

Discrete Mathematics · Computer Science 2025-07-10 Elena Rener , Fabio Salassa , Vincent T'kindt

An optimal solution to the problem of scheduling real-time tasks on a set of identical processors is derived. The described approach is based on solving an equivalent uniprocessor real-time scheduling problem. Although there are other…

Operating Systems · Computer Science 2011-04-19 Paul Regnier , George Lima , Ernesto Massa

We study a general scenario of simultaneous contests that allocate prizes based on equal sharing: each contest awards its prize to all players who satisfy some contest-specific criterion, and the value of this prize to a winner decreases as…

Computer Science and Game Theory · Computer Science 2022-07-19 Edith Elkind , Abheek Ghosh , Paul W. Goldberg

This paper studies a generalized busy-time scheduling model on heterogeneous machines. The input to the model includes a set of jobs and a set of machine types. Each job has a size and a time interval during which it should be processed.…

Data Structures and Algorithms · Computer Science 2021-05-14 Mozhengfu Liu , Xueyan Tang

Consider oriented graph nodes requiring periodic visits by a service agent. The agent moves among the nodes and receives a payoff for each completed service task, depending on the time elapsed since the previous visit to a node. We consider…

Computer Science and Game Theory · Computer Science 2023-05-19 David Klaška , Antonín Kučera , Vít Musil , Vojtěch Řehák

We consider the job-shop problem with sequence-dependent setup times. We focus on the formal definition of schedule generation schemes (SGSs) based on the semi-active, active, and non-delay schedule categories. We study dominance properties…

Computational Complexity · Computer Science 2007-05-23 Christian Artigues , Pierre Lopez , Pierre-Dimitri Ayache
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