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Computing the Euclidean minimum spanning tree (EMST) is a computationally demanding step of many algorithms. While work-efficient serial and multithreaded algorithms for computing EMST are known, designing an efficient GPU algorithm is…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-08 Andrey Prokopenko , Piyush Sao , Damien Lebrun-Grandié

It has recently been shown that starting with a classical query algorithm (decision tree) and a guessing algorithm that tries to predict the query answers, we can design a quantum algorithm with query complexity $O(\sqrt{GT})$ where $T$ is…

Quantum Physics · Physics 2022-10-18 Salman Beigi , Leila Taghavi , Artin Tajdini

The performance and accuracy of a GRAPE-3 system for collisionless N-body simulations is discussed. After a description of the hardware configurations available to us at Marseille, and the usefulness of on-line analysis, we concentrate on…

Astrophysics · Physics 2009-10-30 E. Athanassoula , A. Bosma , J. -C. Lambert , J. Makino

We have developed a task-parallel runtime system, called TREES, that is designed for high performance on CPU/GPU platforms. On platforms with multiple CPUs, Cilk's "work-first" principle underlies how task-parallel applications can achieve…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-08-03 Blake A. Hechtman , Andrew D. Hilton , Daniel J. Sorin

The GPU-accelerated track finding method is investigated to track electrons from neutrinoless muon decay in the COMET Phase-I experiment. Inside the cylindrical drift chamber, one third of the signal electron trajectories are composed of…

Instrumentation and Detectors · Physics 2019-10-25 Beomki Yeo , Myeong Jae Lee , Yannis K. Semertzidis , Yoshitaka Kuno

This paper presents the benchmarking and scaling studies of a GPU accelerated three dimensional compressible magnetohydrodynamic code. The code is developed keeping an eye to explain the large and intermediate scale magnetic field…

Dynamic reconstruction has achieved remarkable progress, but there remain challenges in monocular input for more practical applications. The prevailing works attempt to construct efficient motion representations, but lack a unified…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Qisen Wang , Yifan Zhao , Jia Li

Gradient boosting decision trees (GBDTs) have seen widespread adoption in academia, industry and competitive data science due to their state-of-the-art performance in many machine learning tasks. One relative downside to these models is the…

Machine Learning · Computer Science 2019-01-18 Andreea Anghel , Nikolaos Papandreou , Thomas Parnell , Alessandro De Palma , Haralampos Pozidis

Robots often need to solve path planning problems where essential and discrete aspects of the environment are partially observable. This introduces a multi-modality, where the robot must be able to observe and infer the state of its…

Robotics · Computer Science 2022-08-02 Camille Phiquepal , Andreas Orthey , Nicolas Viennot , Marc Toussaint

Commercial graphics processors (GPUs) have high compute capacity at very low cost, which makes them attractive for general purpose scientific computing. In this paper we show how graphics processors can be used for N-body simulations to…

Computational Engineering, Finance, and Science · Computer Science 2007-06-22 Erich Elsen , V. Vishal , Mike Houston , Vijay Pande , Pat Hanrahan , Eric Darve

The past decade has witnessed a dramatic acceleration of lattice quantum chromodynamics calculations in nuclear and particle physics. This has been due to both significant progress in accelerating the iterative linear solvers using…

High Energy Physics - Lattice · Physics 2016-12-26 M. A. Clark , Bálint Joó , Alexei Strelchenko , Michael Cheng , Arjun Gambhir , Richard Brower

Large n-body simulations with fully interacting objects represent the next frontier in computational planetary formation studies. In this paper, we present Mercury-Opal, the GPU-accelerated version of the n-body planet formation code…

Earth and Planetary Astrophysics · Physics 2026-01-28 Paolo Simonetti , Diego Turrini , Romolo Politi , Scigé J. Liu , Sergio Fonte , Danae Polychroni , Stavro Lambrov Ivanovski

We have developed a gravity solver based on combining the well developed Particle-Mesh (PM) method and TREE methods. It is designed for and has been implemented on parallel computer architectures. The new code can deal with tens of millions…

Astrophysics · Physics 2009-10-22 Guohong Xu

Quantum computers are becoming practical for computing numerous applications. However, simulating quantum computing on classical computers is still demanding yet useful because current quantum computers are limited because of computer…

Quantum Physics · Physics 2023-08-08 Jun Doi , Hiroshi Horii , Christopher Wood

The ability of Gaussian processes (GPs) to predict the behavior of dynamical systems as a more sample-efficient alternative to parametric models seems promising for real-world robotics research. However, the computational complexity of GPs…

Robotics · Computer Science 2022-03-01 Abdolreza Taheri , Joni Pajarinen , Reza Ghabcheloo

We propose a new unifying framework, Birch SGD, for analyzing and designing distributed SGD methods. The central idea is to represent each method as a weighted directed tree, referred to as a computation tree. Leveraging this…

Machine Learning · Computer Science 2026-03-31 Alexander Tyurin , Danil Sivtsov

Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems. In this paper, we investigate the use of GPU computing as a major complementary way to speed…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-08-21 Melab Nouredine , Imen Chakroun , Mezmaz Mohand , Daniel Tuyttens

Processing large graphs with memory-limited GPU needs to resolve issues of host-GPU data transfer, which is a key performance bottleneck. Existing GPU-accelerated graph processing frameworks reduce the data transfers by managing the active…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-01 Qiange Wang , Xin Ai , Yanfeng Zhang , Jing Chen , Ge Yu

Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than…

Graphics · Computer Science 2024-03-19 Vasco Costa , João M. Pereira , Joaquim Jorge

Existing offline hierarchical reinforcement learning methods rely on high-level policy learning to generate subgoal sequences. However, their efficiency degrades as task horizons increase, and they lack effective strategies for stitching…

Machine Learning · Computer Science 2025-07-08 Seungho Baek , Taegeon Park , Jongchan Park , Seungjun Oh , Yusung Kim
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