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Building An Efficient Grid On GPU

Graphics 2024-03-19 v1

Abstract

Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than existing uniform grid construction algorithms, especially on non-homogeneous scenes. Indeed, it can populate a grid in real-time (at rates over 25 Hz), for architectural scenes with 10 million triangles.

Keywords

Cite

@article{arxiv.2403.10647,
  title  = {Building An Efficient Grid On GPU},
  author = {Vasco Costa and João M. Pereira and Joaquim Jorge},
  journal= {arXiv preprint arXiv:2403.10647},
  year   = {2024}
}
R2 v1 2026-06-28T15:22:21.322Z