Mercury-Opal: the GPU-accelerated version of the n-body code for planet formation Mercury-Arxes
Abstract
Large n-body simulations with fully interacting objects represent the next frontier in computational planetary formation studies. In this paper, we present Mercury-Opal, the GPU-accelerated version of the n-body planet formation code Mercury-Arxes.The porting to GPU computing has been performed through OpenACC to ensure cross-platform support and minimize the code restructuring efforts while retaining most of the performance increase expected from GPU computing. We tested Mercury-Opal against its parent code Mercury-Arxes under conditions that put GPU computing at disadvantage and nevertheless show how the GPU-based execution provides advantages with respect to CPU-serial execution even for limited computational loads.
Keywords
Cite
@article{arxiv.2601.19654,
title = {Mercury-Opal: the GPU-accelerated version of the n-body code for planet formation Mercury-Arxes},
author = {Paolo Simonetti and Diego Turrini and Romolo Politi and Scigé J. Liu and Sergio Fonte and Danae Polychroni and Stavro Lambrov Ivanovski},
journal= {arXiv preprint arXiv:2601.19654},
year = {2026}
}
Comments
Accepted for publication in Astronomy & Astrophysics