English

Bonsai: A GPU Tree-Code

Instrumentation and Methods for Astrophysics 2012-04-12 v1 Distributed, Parallel, and Cluster Computing

Abstract

We present a gravitational hierarchical N-body code that is designed to run efficiently on Graphics Processing Units (GPUs). All parts of the algorithm are executed on the GPU which eliminates the need for data transfer between the Central Processing Unit (CPU) and the GPU. Our tests indicate that the gravitational tree-code outperforms tuned CPU code for all parts of the algorithm and show an overall performance improvement of more than a factor 20, resulting in a processing rate of more than 2.8 million particles per second.

Keywords

Cite

@article{arxiv.1204.2280,
  title  = {Bonsai: A GPU Tree-Code},
  author = {Jeroen Bédorf and Evghenii Gaburov and Simon Portegies Zwart},
  journal= {arXiv preprint arXiv:1204.2280},
  year   = {2012}
}

Comments

5 pages, 2 figures. Proceedings of "Advances in Computational Astrophysics: methods, tools and outcomes", June 13-17, 2011, Cefalu, Sicily, Italy, eds. Capuzzo Dolcetta, Limongi, Tornambe and Giobbi

R2 v1 2026-06-21T20:47:38.833Z