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Related papers: GPU-accelerated real-time stixel computation

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GPU has a significantly higher performance in single-precision computing than that of double precision. Hence, it is important to take a maximal advantage of the single precision in the CG inverter, using the mixed precision method. We have…

Computational Physics · Physics 2011-11-02 Yong-Chull Jang , Hyung-Jin Kim , Weonjong Lee

In autonomous Vehicles technology Image segmentation was a major problem in visual perception. This image segmentation process is mainly used in medical applications. Here we adopted an image segmentation process to visual perception tasks…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Tirumalapudi Raviteja , Rajay Vedaraj . I. S

This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recently, some methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Zhen Xu , Sida Peng , Haotong Lin , Guangzhao He , Jiaming Sun , Yujun Shen , Hujun Bao , Xiaowei Zhou

About: We introduce a GPU-accelerated LOD construction process that creates a hybrid voxel-point-based variation of the widely used layered point cloud (LPC) structure for LOD rendering and streaming. The massive performance improvements…

Graphics · Computer Science 2023-03-01 Markus Schütz , Bernhard Kerbl , Philip Klaus , Michael Wimmer

Faster explicit elastic wavefield simulations are required for large and complex three-dimensional media using a structured finite element method. Such wavefield simulations are suitable for GPUs, which have exhibited improved computational…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-07-02 Tsuyoshi Ichimura , Kohei Fujita , Muneo Hori , Maddegedara Lalith

Inverse rendering seeks to estimate scene characteristics from a set of data images. The dominant approach is based on differential rendering using Monte-Carlo. Algorithms as such usually rely on a forward model and use an iterative…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Ido Czerninski , Yoav Y. Schechner

We consider differential Lyapunov and Riccati equations, and generalized versions thereof. Such equations arise in many different areas and are especially important within the field of optimal control. In order to approximate their…

Numerical Analysis · Mathematics 2018-10-23 Hermann Mena , Lena-Maria Pfurtscheller , Tony Stillfjord

We present an accurate and GPU-accelerated Stereo Visual SLAM design called Jetson-SLAM. It exhibits frame-processing rates above 60FPS on NVIDIA's low-powered 10W Jetson-NX embedded computer and above 200FPS on desktop-grade 200W GPUs,…

Robotics · Computer Science 2024-10-08 Ashish Kumar , Jaesik Park , Laxmidhar Behera

Stochastic simulation techniques employed for the analysis of portfolios of insurance/reinsurance risk, often referred to as `Aggregate Risk Analysis', can benefit from exploiting state-of-the-art high-performance computing platforms. In…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-08-19 A. K. Bahl , O. Baltzer , A. Rau-Chaplin , B. Varghese , A. Whiteway

GPU architectural simulation is orders of magnitude slower than native execution, necessitating workload sampling for practical speedups. Existing methods rely on hand-crafted features with limited expressiveness, yielding either aggressive…

Performance · Computer Science 2026-03-03 Jiaqi Wang , Jingwei Sun , Jiyu Luo , Han Li , Guangzhong Sun

Though Gaussian splatting has achieved impressive results in novel view synthesis, it requires millions of primitives to model highly textured scenes, even when the geometry of the scene is simple. We propose a representation that goes…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Victor Rong , Jan Held , Victor Chu , Daniel Rebain , Marc Van Droogenbroeck , Kiriakos N. Kutulakos , Andrea Tagliasacchi , David B. Lindell

General-purpose computing on graphics processing units (GPGPU) has recently gained considerable attention in various domains such as bioinformatics, databases and distributed computing. GPGPU is based on using the GPU as a co-processor…

Other Computer Science · Computer Science 2010-05-12 Abdullah Gharaibeh , Samer Al-Kiswany , Matei Ripeanu

Pulse-profile modeling (PPM) of thermal X-ray emission from rotation-powered millisecond pulsars enables simultaneous constraints on the mass $M$, radius $R$, and hence the equation of state of cold, dense matter. However, Bayesian PPM has…

High Energy Astrophysical Phenomena · Physics 2026-05-13 Tianzhe Zhou , Chun Huang

We propose a software rasterization pipeline for point clouds that is capable of brute-force rendering up to two billion points in real time (60fps). Improvements over the state of the art are achieved by batching points in a way that a…

Graphics · Computer Science 2022-04-05 Markus Schütz , Bernhard Kerbl , Michael Wimmer

Recent advances in texture compression provide major improvements in compression ratios, but cannot use the GPU's texture units for decompression and filtering. This has led to the development of stochastic texture filtering (STF)…

Graphics · Computer Science 2025-06-24 Tomas Akenine-Möller , Pontus Ebelin , Matt Pharr , Bartlomiej Wronski

This paper proposes a GPU-accelerated optimization framework for collision avoidance problems where the controlled objects and the obstacles can be modeled as the finite union of convex polyhedra. A novel collision avoidance constraint is…

Robotics · Computer Science 2024-06-12 Zeming Wu , Zhuping Wang , Hao Zhang

Rendering 3D scenes as pixel art requires that discrete pixels remain stable as the camera moves. Existing methods snap the camera to a grid. Under orthographic projection, this works: every pixel shifts by the same amount, and a single…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Dylan Ebert

Panoramic video is a sort of video recorded at the same point of view to record the full scene. With the development of video surveillance and the requirement for 3D converged video surveillance in smart cities, CPU and GPU are required to…

Computer Vision and Pattern Recognition · Computer Science 2018-10-23 Chengyao Du , Jingling Yuan , Jiansheng Dong , Lin Li , Mincheng Chen , Tao Li

3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 frames per second (FPS) on resource-constrained mobile devices,…

Graphics · Computer Science 2025-06-12 Chenqi Zhang , Yu Feng , Jieru Zhao , Guangda Liu , Wenchao Ding , Chentao Wu , Minyi Guo

A new flow solver scalable on multiple Graphics Processing Units (GPUs) for direct numerical simulation of wall-bounded incompressible flow is presented. This solver utilizes a previously reported work (J. Comp. Physics, vol. 352 (2018),…

Computational Physics · Physics 2018-12-05 Sanghyun Ha , Junshin Park , Donghyun You