English

High-Speed Stereo Visual SLAM for Low-Powered Computing Devices

Robotics 2024-10-08 v1 Computer Vision and Pattern Recognition

Abstract

We present an accurate and GPU-accelerated Stereo Visual SLAM design called Jetson-SLAM. It exhibits frame-processing rates above 60FPS on NVIDIA's low-powered 10W Jetson-NX embedded computer and above 200FPS on desktop-grade 200W GPUs, even in stereo configuration and in the multiscale setting. Our contributions are threefold: (i) a Bounded Rectification technique to prevent tagging many non-corner points as a corner in FAST detection, improving SLAM accuracy. (ii) A novel Pyramidal Culling and Aggregation (PyCA) technique that yields robust features while suppressing redundant ones at high speeds by harnessing a GPU device. PyCA uses our new Multi-Location Per Thread culling strategy (MLPT) and Thread-Efficient Warp-Allocation (TEWA) scheme for GPU to enable Jetson-SLAM achieving high accuracy and speed on embedded devices. (iii) Jetson-SLAM library achieves resource efficiency by having a data-sharing mechanism. Our experiments on three challenging datasets: KITTI, EuRoC, and KAIST-VIO, and two highly accurate SLAM backends: Full-BA and ICE-BA show that Jetson-SLAM is the fastest available accurate and GPU-accelerated SLAM system (Fig. 1).

Keywords

Cite

@article{arxiv.2410.04090,
  title  = {High-Speed Stereo Visual SLAM for Low-Powered Computing Devices},
  author = {Ashish Kumar and Jaesik Park and Laxmidhar Behera},
  journal= {arXiv preprint arXiv:2410.04090},
  year   = {2024}
}
R2 v1 2026-06-28T19:09:39.053Z