English

GPU-Accelerated Optimization-Based Collision Avoidance

Robotics 2024-06-12 v1

Abstract

This paper proposes a GPU-accelerated optimization framework for collision avoidance problems where the controlled objects and the obstacles can be modeled as the finite union of convex polyhedra. A novel collision avoidance constraint is proposed based on scale-based collision detection and the strong duality of convex optimization. Under this constraint, the high-dimensional non-convex optimization problems of collision avoidance can be decomposed into several low-dimensional quadratic programmings (QPs) following the paradigm of alternating direction method of multipliers (ADMM). Furthermore, these low-dimensional QPs can be solved parallel with GPUs, significantly reducing computational time. High-fidelity simulations are conducted to validate the proposed method's effectiveness and practicality.

Keywords

Cite

@article{arxiv.2406.07048,
  title  = {GPU-Accelerated Optimization-Based Collision Avoidance},
  author = {Zeming Wu and Zhuping Wang and Hao Zhang},
  journal= {arXiv preprint arXiv:2406.07048},
  year   = {2024}
}