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Random Projections have been widely used to generate embeddings for various graph learning tasks due to their computational efficiency. The majority of applications have been justified through the Johnson-Lindenstrauss Lemma. In this paper,…
Since Tinhofer proposed the MinGreedy algorithm for maximum cardinality matching in 1984, several experimental studies found the randomized algorithm to perform excellently for various classes of random graphs and benchmark instances. In…
This paper studies a simple class of zero-sum games played by two competing quantum players: each player sends a mixed quantum state to a referee, who performs a joint measurement on the two states to determine the players' payoffs. We…
Time-parallel algorithms, such as Parareal, are well-understood for linear problems, but their convergence analysis for nonlinear, chaotic systems remains limited. This paper introduces a new theoretical framework for analysing…
It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…
With the widespread adoption of machine learning systems, the need to curtail their behavior has become increasingly apparent. This is evidenced by recent advancements towards developing models that satisfy robustness, safety, and fairness…
We study safety verification for multithreaded programs with recursive parallelism (i.e. unbounded thread creation and recursion) as well as unbounded integer variables. Since the threads in each program configuration are structured in a…
A $(k \times l)$-birthday repetition $\mathcal{G}^{k \times l}$ of a two-prover game $\mathcal{G}$ is a game in which the two provers are sent random sets of questions from $\mathcal{G}$ of sizes $k$ and $l$ respectively. These two sets are…
In this paper, we study a general semi-random version of the planted independent set problem in a model initially proposed by Feige and Kilian, which has a large proportion of adversarial edges. We give a new deterministic algorithm that…
This paper, and its companion [BCLV24], are devoted to a negative resolution of the Aldous--Lyons Conjecture [AL07, Ald07]. In this part we study tailored non-local games. This is a subclass of non-local games -- combinatorial objects which…
A game is rigid if a near-optimal score guarantees, under the sole assumption of the validity of quantum mechanics, that the players are using an approximately unique quantum strategy. Rigidity has a vital role in quantum cryptography as it…
Bell inequality violations are often taken as evidence that quantum nonlocality guarantees intrinsic randomness, effectively playing the role of a "dice" at the heart of many device-independent cryptographic protocols. We show that there…
We demonstrate that parallel repetition of the multiplayer anchored optimal value, $\omega \big( G_{\bot} \big)^{\otimes n}$, decays exponentially. Central to our approach are several probabilistic computations, pertaining to: (1) the…
Building on ideas of Gurevich and Shelah for the G\"odel Class, we present a new probabilistic proof of the finite model property for the Guarded Fragment of First-Order Logic. Our proof is conceptually simple and yields the optimal…
We study the cost of parallelizing weak-to-strong boosting algorithms for learning, following the recent work of Karbasi and Larsen. Our main results are two-fold: - First, we prove a tight lower bound, showing that even "slight"…
We consider the complexity of finding a correlated equilibrium of an $n$-player game in a model that allows the algorithm to make queries on players' payoffs at pure strategy profiles. Randomized regret-based dynamics are known to yield an…
In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar\'e recurrence from normal-form games to zero-sum two-player imperfect…
Consider a game where a refereed a referee chooses (x,y) according to a publicly known distribution P_XY, sends x to Alice, and y to Bob. Without communicating with each other, Alice responds with a value "a" and Bob responds with a value…