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Random Projections have been widely used to generate embeddings for various graph learning tasks due to their computational efficiency. The majority of applications have been justified through the Johnson-Lindenstrauss Lemma. In this paper,…

Social and Information Networks · Computer Science 2024-07-30 Tvrtko Tadić , Cassiano Becker , Jennifer Neville

Since Tinhofer proposed the MinGreedy algorithm for maximum cardinality matching in 1984, several experimental studies found the randomized algorithm to perform excellently for various classes of random graphs and benchmark instances. In…

Data Structures and Algorithms · Computer Science 2015-05-19 Bert Besser , Matthias Poloczek

This paper studies a simple class of zero-sum games played by two competing quantum players: each player sends a mixed quantum state to a referee, who performs a joint measurement on the two states to determine the players' payoffs. We…

Quantum Physics · Physics 2008-08-21 Rahul Jain , John Watrous

Time-parallel algorithms, such as Parareal, are well-understood for linear problems, but their convergence analysis for nonlinear, chaotic systems remains limited. This paper introduces a new theoretical framework for analysing…

Numerical Analysis · Mathematics 2026-04-02 Giancarlo Antonino Antonucci , Raphael Andreas Hauser , Debasmita Samaddar , James Buchanan

It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…

Computer Science and Game Theory · Computer Science 2020-06-11 Jakub Dargaj , Jakob Grue Simonsen

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…

Computer Science and Game Theory · Computer Science 2011-07-13 Krishnendu Chatterjee , Laurent Doyen

With the widespread adoption of machine learning systems, the need to curtail their behavior has become increasingly apparent. This is evidenced by recent advancements towards developing models that satisfy robustness, safety, and fairness…

Machine Learning · Computer Science 2024-03-19 Juan Elenter , Luiz F. O. Chamon , Alejandro Ribeiro

We study safety verification for multithreaded programs with recursive parallelism (i.e. unbounded thread creation and recursion) as well as unbounded integer variables. Since the threads in each program configuration are structured in a…

Logic in Computer Science · Computer Science 2016-05-24 Matthew Hague , Anthony Widjaja Lin

A $(k \times l)$-birthday repetition $\mathcal{G}^{k \times l}$ of a two-prover game $\mathcal{G}$ is a game in which the two provers are sent random sets of questions from $\mathcal{G}$ of sizes $k$ and $l$ respectively. These two sets are…

Computational Complexity · Computer Science 2016-07-12 Pasin Manurangsi , Prasad Raghavendra

In this paper, we study a general semi-random version of the planted independent set problem in a model initially proposed by Feige and Kilian, which has a large proportion of adversarial edges. We give a new deterministic algorithm that…

Data Structures and Algorithms · Computer Science 2019-10-31 Theo McKenzie , Hermish Mehta , Luca Trevisan

This paper, and its companion [BCLV24], are devoted to a negative resolution of the Aldous--Lyons Conjecture [AL07, Ald07]. In this part we study tailored non-local games. This is a subclass of non-local games -- combinatorial objects which…

Quantum Physics · Physics 2025-01-03 Lewis Bowen , Michael Chapman , Thomas Vidick

A game is rigid if a near-optimal score guarantees, under the sole assumption of the validity of quantum mechanics, that the players are using an approximately unique quantum strategy. Rigidity has a vital role in quantum cryptography as it…

Quantum Physics · Physics 2018-01-03 Amir Kalev , Carl A. Miller

Bell inequality violations are often taken as evidence that quantum nonlocality guarantees intrinsic randomness, effectively playing the role of a "dice" at the heart of many device-independent cryptographic protocols. We show that there…

Quantum Physics · Physics 2025-09-11 Ravishankar Ramanathan , Yuan Liu , Stefano Pironio

We demonstrate that parallel repetition of the multiplayer anchored optimal value, $\omega \big( G_{\bot} \big)^{\otimes n}$, decays exponentially. Central to our approach are several probabilistic computations, pertaining to: (1) the…

Quantum Physics · Physics 2025-08-14 Pete Rigas

Building on ideas of Gurevich and Shelah for the G\"odel Class, we present a new probabilistic proof of the finite model property for the Guarded Fragment of First-Order Logic. Our proof is conceptually simple and yields the optimal…

Logic in Computer Science · Computer Science 2026-05-29 Oskar Fiuk

We study the cost of parallelizing weak-to-strong boosting algorithms for learning, following the recent work of Karbasi and Larsen. Our main results are two-fold: - First, we prove a tight lower bound, showing that even "slight"…

Machine Learning · Computer Science 2024-02-26 Xin Lyu , Hongxun Wu , Junzhao Yang

We consider the complexity of finding a correlated equilibrium of an $n$-player game in a model that allows the algorithm to make queries on players' payoffs at pure strategy profiles. Randomized regret-based dynamics are known to yield an…

Computer Science and Game Theory · Computer Science 2022-09-22 Sergiu Hart , Noam Nisan

In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar\'e recurrence from normal-form games to zero-sum two-player imperfect…

Consider a game where a refereed a referee chooses (x,y) according to a publicly known distribution P_XY, sends x to Alice, and y to Bob. Without communicating with each other, Alice responds with a value "a" and Bob responds with a value…

Computational Complexity · Computer Science 2009-08-07 Thomas Holenstein