Related papers: A No-Go Theorem for Derandomized Parallel Repetiti…
We prove that parallel repetition of the (3-player) GHZ game reduces the value of the game polynomially fast to 0. That is, the value of the GHZ game repeated in parallel $t$ times is at most $t^{-\Omega(1)}$. Previously, only a bound of…
We study infinitely repeated games in settings of imperfect monitoring. We first prove a family of theorems that show that when the signals observed by the players satisfy a condition known as $(\epsilon, \gamma)$-differential privacy, that…
The takeoff point for this paper is the voluminous body of literature addressing recursive betting games with expected logarithmic growth of wealth being the performance criterion. Whereas almost all existing papers involve use of linear…
Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a…
Answering a pair of questions of Conrey, Gabbard, Grant, Liu, and Morrison, we prove that a triplet of dice drawn from the multiset model are intransitive with probability $1/4+o(1)$ and the probability a random pair of dice tie tends…
For some time the discrete strategy improvement algorithm due to Jurdzinski and Voge had been considered as a candidate for solving parity games in polynomial time. However, it has recently been proved by Oliver Friedmann that the strategy…
We prove that for any 3-player game $\mathcal G$, whose query distribution has the same support as the GHZ game (i.e., all $x,y,z\in \{0,1\}$ satisfying $x+y+z=0\pmod{2}$), the value of the $n$-fold parallel repetition of $\mathcal G$…
We study the problem of no-regret learning algorithms for general monotone and smooth games and their last-iterate convergence properties. Specifically, we investigate the problem under bandit feedback and strongly uncoupled dynamics, which…
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our decision. In this paper, we consider such behavior in atomic…
We present two parallel repetition theorems for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our first theorem shows that for a $k$-player free game $G$ with entangled…
In this article, we study a nonlocal game with two questions and three answers per player, which was first considered by Feige in 1991, and show that there is quantum advantage in this game. We prove that the game is a robust self-test for…
We study the Second Price Matching problem, introduced by Azar, Birnbaum, Karlin, and Nguyen in 2009. In this problem, a bipartite graph (bidders and goods) is given, and the profit of a matching is the number of matches containing a second…
We present a parallel device independent quantum key distribution (DIQKD) protocol based on the CHSH game and prove its security. Using techniques developed for analysing the parallel repetition of anchored non-local games, we show that the…
The aim of boosting is to convert a sequence of weak learners into a strong learner. At their heart, these methods are fully sequential. In this paper, we investigate the possibility of parallelizing boosting. Our main contribution is a…
In classical complexity theory, the two definitions of probabilistically checkable proofs -- the constraint satisfaction and the nonlocal games version -- are computationally equal in power. In the quantum setting, the situation is far less…
We develop the theory of cryptographic nondeterministic-secure pseudorandomness beyond the point reached by Rudich's original work (Rudich 1997), and apply it to draw new consequences in average-case complexity and proof complexity.…
The probabilistic bisimilarity distance of Deng et al. has been proposed as a robust quantitative generalization of Segala and Lynch's probabilistic bisimilarity for probabilistic automata. In this paper, we present a characterization of…
This paper studies higher index theory for a random sequence of bounded degree, finite graphs with diameter tending to infinity. We show that in a natural model for such random sequences the following hold almost surely: the coarse…
We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…
In this paper, we address the question of whether the recent derandomization results obtained by the use of the low-degree long code can be extended to other product settings. We consider two settings: (1) the graph product results of Alon,…