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In this paper, we consider stochastic monotone Nash games where each player's strategy set is characterized by possibly a large number of explicit convex constraint inequalities. Notably, the functional constraints of each player may depend…
A key challenge of evolutionary game theory and multi-agent learning is to characterize the limit behavior of game dynamics. Whereas convergence is often a property of learning algorithms in games satisfying a particular reward structure…
We initiate the study of parallel algorithms for fairly allocating indivisible goods among agents with additive preferences. We give fast parallel algorithms for various fundamental problems, such as finding a Pareto Optimal and EF1…
The stable roommates problem is a non-bipartite version of the well-known stable matching problem. Teo and Sethuraman proved that, for each instance of the stable roommates problem in a complete graph, there exists a linear inequality…
We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms…
Hardness amplification is a central problem in the study of interactive protocols. While ``natural'' parallel repetition transformation is known to reduce the soundness error of some special cases of interactive arguments: three-message…
Chance constrained program is computationally intractable due to the existence of chance constraints, which are randomly disturbed and should be satisfied with a probability. This paper proposes a two-layer randomized algorithm to address…
Learning rate schedulers have shown great success in speeding up the convergence of learning algorithms in practice. However, their convergence to a minimum has not been proven theoretically. This difficulty mainly arises from the fact…
We investigate a phenomenon of "one-to-two-player lifting" in infinite-duration two-player games on graphs with zero-sum objectives. More specifically, let $C$ be a class of strategies. It turns out that in many cases, to show that all…
Parallel tempering (PT), also known as replica exchange, is the go-to workhorse for simulations of multi-modal distributions. The key to the success of PT is to adopt efficient swap schemes. The popular deterministic even-odd (DEO) scheme…
In the "correlated sampling" problem, two players are given probability distributions $P$ and $Q$, respectively, over the same finite set, with access to shared randomness. Without any communication, the two players are each required to…
We address the self-stabilizing bit-dissemination problem, designed to capture the challenges of spreading information and reaching consensus among entities with minimal cognitive and communication capacities. Specifically, a group of $n$…
In iterated games, a player can unilaterally exert influence over the outcome through a careful choice of strategy. A powerful class of such "payoff control" strategies was discovered by Press and Dyson (2012). Their so-called…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
The goal is to show that an edge-reinforced random walk on a graph of bounded degree, with reinforcement weight function $W$ taken from a general class of reciprocally summable reinforcement weight functions, traverses a random attracting…
In 2021, Adam Zsolt Wagner proposed an approach to disprove conjectures in graph theory using Reinforcement Learning (RL). Wagner's idea can be framed as follows: consider a conjecture, such as a certain quantity f(G) < 0 for every graph G;…
Dinur, Khot, Kindler, Minzer and Safra (2016) recently showed that the (imperfect completeness variant of) Khot's 2 to 2 games conjecture follows from a combinatorial hypothesis about the soundness of a certain "Grassmanian agreement…
A result of Deza, Levin, Meesum, and Onn shows that the problem of deciding if a given sequence is the degree sequence of a 3-uniform hypergraph is NP complete. We tackle this problem in the random case and show that a random integer…
Determining the degree of inherent parallelism in classical sequential algorithms and leveraging it for fast parallel execution is a key topic in parallel computing, and detailed analyses are known for a wide range of classical algorithms.…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…