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We construct numerical approximations for Mean Field Games with fractional or nonlocal diffusions. The schemes are based on semi-Lagrangian approximations of the underlying control problems/games along with dual approximations of the…
We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…
Synthesizing near-optimal mixed strategies for zero-sum differential games (ZSDGs) has been a longstanding challenge. Existing research mainly focuses on characterizing the theoretical value function, while the practical design of…
A quantum board game is a multi-round protocol between a single quantum player against the quantum board. Molina and Watrous discovered quantum hedging. They gave an example for perfect quantum hedging: a board game with winning probability…
Given a small random sample of $n$-bit strings labeled by an unknown Boolean function, which properties of this function can be tested computationally efficiently? We show an equivalence between properties that are efficiently testable from…
Randomisation is a critical tool in designing distributed systems. The common coin primitive, enabling the system members to agree on an unpredictable random number, has proven to be particularly useful. We observe, however, that it is…
We introduce, and partially resolve, a conjecture that brings a three-centuries-old derangements phenomenon and its much younger two-decades-old analogue under the same umbrella. Through a graph-theoretic lens, a derangement is a perfect…
We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…
Compiling Bell games under cryptographic assumptions replaces the need for physical separation, allowing nonlocality to be probed with a single untrusted device. While Kalai et al. (STOC'23) showed that this compilation preserves quantum…
This paper studies the optimistic variant of Fictitious Play for learning in two-player zero-sum games. While it is known that Optimistic FTRL -- a regularized algorithm with a bounded stepsize parameter -- obtains constant regret in this…
Sequential models, such as Recurrent Neural Networks and Neural Ordinary Differential Equations, have long suffered from slow training due to their inherent sequential nature. For many years this bottleneck has persisted, as many thought…
We investigate first-order notions of correlated equilibria in smooth games, in which players do not incur any regret against small modifications of their actions prescribed by some vector field. We define two such notions, based on local…
We obtain quantitative estimates on the decay of the multiplayer optimal value under parallel repetition. In comparison to a previous work of the author in 2025 (arXiv: 2508.09380) which sought to generalize dependency-breaking and…
Recently, W. Slofstra proved that the set of quantum correlations is not closed. We prove that the set of synchronous quantum correlations is not closed, which implies his result, by giving an example of a synchronous game that has a…
We study an LCM-based analogue of Rowland's GCD-based prime-generating recurrence, introduced by the author in 2008. The multiplicative increments of this sequence are conjectured always to be $1$ or prime, but a complete proof requires a…
The notorious quantum measurement problem brings out the difficulty to reconcile two quantum postulates: the unitary evolution of closed quantum systems and the wave-function collapse after a measurement. This problematics is particularly…
In recent years, there has been an interest in deriving certain important probabilistic results as consequences of deterministic ones; see for instance \cite{beig} and \cite{acc}. In this work, we continue on this path by deducing a well…
We prove that an imitation game has a perfect quantum approximate strategy if and only if there exists a bi-tracial state on the minimal tensor product of two universal C${^*}$-algebras, which induces the perfect correlation. Moreover, we…
Programs that combine I/O and countable probabilistic choice, modulo either bisimilarity or trace equivalence, can be seen as describing a probabilistic strategy. For well-founded programs, we might expect to axiomatize bisimilarity via a…
Symmetry is inherent in the definition of most of the two-player zero-sum games, including parity, mean-payoff, and discounted-payoff games. It is therefore quite surprising that no symmetric analysis techniques for these games exist. We…