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We present a construction of non-rectifiable, repetitive Delone sets in every Euclidean space $\mathbb{R}^d$ with $d \geq 2$. We further obtain a close to optimal repetitivity function for such sets. The proof is based on the process of…

Metric Geometry · Mathematics 2025-11-04 Ashwin Bhat , Michael Dymond

The computational study of equilibria involving constraints on players' strategies has been largely neglected. However, in real-world applications, players are usually subject to constraints ruling out the feasibility of some of their…

Computer Science and Game Theory · Computer Science 2024-08-08 Martino Bernasconi , Matteo Castiglioni , Alberto Marchesi , Francesco Trovò , Nicola Gatti

We generalize the results of Fleming and Souganidis (1989) on zero sum stochastic differential games to the case when the controls are unbounded. We do this by proving a dynamic programming principle using a covering argument instead of…

Optimization and Control · Mathematics 2012-01-17 Erhan Bayraktar , Song Yao

Probabilistic proofs of the Johnson-Lindenstrauss lemma imply that random projection can reduce the dimension of a data set and approximately preserve pairwise distances. If a distance being approximately preserved is called a success, and…

Statistics Theory · Mathematics 2024-07-15 Jason Bernstein , Alec M. Dunton , Benjamin W. Priest

We develop the fictitious play algorithm in the context of the linear programming approach for mean field games of optimal stopping and mean field games with regular control and absorption. This algorithm allows to approximate the mean…

Optimization and Control · Mathematics 2023-01-25 Roxana Dumitrescu , Marcos Leutscher , Peter Tankov

A countable, bounded degree graph is almost finite if it has a tiling with isomorphic copies of finitely many F\o lner sets, and we call it strongly almost finite, if the tiling can be randomized so that the probability that a vertex is on…

Group Theory · Mathematics 2025-09-22 Gábor Elek , Ádám Timár

Under the uncoupled learning setup, the last-iterate convergence guarantee towards Nash equilibrium is shown to be impossible in many games. This work studies the last-iterate convergence guarantee in general games toward rationalizability,…

Computer Science and Game Theory · Computer Science 2023-12-27 Jibang Wu , Haifeng Xu , Fan Yao

In \emph{zero-sum two-player hidden stochastic games}, players observe partial information about the state. We address: $(i)$ the existence of the \emph{uniform value}, i.e., a limiting average payoff that both players can guarantee for…

Optimization and Control · Mathematics 2026-02-09 Krishnendu Chatterjee , David Lurie , Raimundo Saona , Bruno Ziliotto

We present a new approach for finding matchings in dense graphs by building on Szemer\'edi's celebrated Regularity Lemma. This allows us to obtain non-trivial albeit slight improvements over longstanding bounds for matchings in streaming…

Data Structures and Algorithms · Computer Science 2022-07-20 Sepehr Assadi , Soheil Behnezhad , Sanjeev Khanna , Huan Li

Coin-flipping is a fundamental cryptographic task where a spatially separated Alice and Bob wish to generate a fair coin-flip over a communication channel. It is known that ideal coin-flipping is impossible in both classical and quantum…

Quantum Physics · Physics 2020-10-28 Jamie Sikora , John H. Selby

This paper presents a class of new algorithms for distributed statistical estimation that exploit divide-and-conquer approach. We show that one of the key benefits of the divide-and-conquer strategy is robustness, an important…

Statistics Theory · Mathematics 2018-08-29 Stanislav Minsker , Nate Strawn

We study fast rates of convergence in the setting of nonparametric online regression, namely where regret is defined with respect to an arbitrary function class which has bounded complexity. Our contributions are two-fold: - In the…

Machine Learning · Computer Science 2022-04-13 Constantinos Daskalakis , Noah Golowich

Quantum key distribution over probabilistic quantum repeaters is addressed. We compare, under practical assumptions, two such schemes in terms of their secure key generation rates per quantum memory. The two schemes under investigation are…

Quantum Physics · Physics 2016-11-26 Nicoló Lo Piparo , Mohsen Razavi

We prove that every randomized Boolean function admits a supersimulator: a randomized polynomial-size circuit whose output on random inputs cannot be efficiently distinguished from reality with constant advantage, even by polynomially…

Computational Complexity · Computer Science 2026-04-08 Cynthia Dwork , Pranay Tankala

Regret matching (RM) -- and its modern variants -- is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in…

Computer Science and Game Theory · Computer Science 2025-11-18 Ioannis Anagnostides , Emanuel Tewolde , Brian Hu Zhang , Ioannis Panageas , Vincent Conitzer , Tuomas Sandholm

We argue that formal certification of AI alignment over open-ended or unbounded input domains is impossible under standard assumptions in computational complexity and learning theory, and characterise what remains achievable. Two…

Machine Learning · Statistics 2026-05-28 Ayushi Agarwal

Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…

Physics and Society · Physics 2023-01-23 Masahiko Ueda

This article extends the idea of solving parity games by strategy iteration to non-deterministic strategies: In a non-deterministic strategy a player restricts himself to some non-empty subset of possible actions at a given node, instead of…

Computer Science and Game Theory · Computer Science 2012-03-20 Michael Luttenberger

This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to Voege and Jurdziski. First, we informally show which structures are difficult to solve for the algorithm. Second, we…

Computer Science and Game Theory · Computer Science 2009-01-20 Oliver Friedmann

We focus on the problem of placing two facilities along a linear space to serve a group of agents. Each agent is committed to minimizing the distance between her location and the closest facility. A mechanism is an algorithm that maps the…

Computer Science and Game Theory · Computer Science 2024-04-11 Pinyan Lu , Zihan Luo , Jialin Zhang
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