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Related papers: Query Complexity of Mastermind Variants

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Algorithmic reasoning requires capabilities which are most naturally understood through recurrent models of computation, like the Turing machine. However, Transformer models, while lacking recurrence, are able to perform such reasoning…

Machine Learning · Computer Science 2023-05-03 Bingbin Liu , Jordan T. Ash , Surbhi Goel , Akshay Krishnamurthy , Cyril Zhang

A key feature of human collaboration is the ability to iteratively refine the concepts we have communicated. In contrast, while generative AI excels at the \textit{generation} of content, it often struggles to make specific language-guided…

Artificial Intelligence · Computer Science 2025-04-30 William P. McCarthy , Saujas Vaduguru , Karl D. D. Willis , Justin Matejka , Judith E. Fan , Daniel Fried , Yewen Pu

In the Constructor-Blocker game, two players, Constructor and Blocker, alternatively claim unclaimed edges of the complete graph $K_n$. For given graphs $F$ and $H$, Constructor can only claim edges that leave her graph $F$-free, while…

Combinatorics · Mathematics 2024-01-02 József Balogh , Ce Chen , Sean English

We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n by n board of tiles where each tile is allocated one of c colours. The goal is to make the colours of all tiles…

Data Structures and Algorithms · Computer Science 2011-06-10 Raphael Clifford , Markus Jalsenius , Ashley Montanaro , Benjamin Sach

Consider a variant of the Mastermind game in which queries are $\ell_p$ distances, rather than the usual Hamming distance. That is, a codemaker chooses a hidden vector $\mathbf{y}\in\{-k,-k+1,\dots,k-1,k\}^n$ and answers to queries of the…

Data Structures and Algorithms · Computer Science 2019-09-25 Manuel Fernandez , David P. Woodruff , Taisuke Yasuda

In this paper we show that the Mastermind Satisfiability Problem (MSP) is NP-complete. The Mastermind is a popular game which can be turned into a logical puzzle called Mastermind Satisfiability Problem in a similar spirit to the…

Computational Complexity · Computer Science 2007-05-23 Jeff Stuckman , Guo-Qiang Zhang

We consider the following two-player game: Maxi and Mini start with the empty graph on $n$ vertices and take turns, always adding one additional edge to the graph such that the chromatic number is at most $k$, where $k \in \mathbb{N}$ is a…

Combinatorics · Mathematics 2018-02-19 Ralph Keusch

We study a game puzzle that has enjoyed recent popularity among mathematicians, computer scientist, coding theorists and even the mass press. In the game, $n$ players are fitted with randomly assigned colored hats. Individual players can…

Information Theory · Computer Science 2007-07-16 Hendrik W. Lenstra , Gadiel Seroussi

We introduce a new variant of the $k$-deck problem, which in its traditional formulation asks for determining the smallest $k$ that allows one to reconstruct any binary sequence of length $n$ from the multiset of its $k$-length…

Information Theory · Computer Science 2017-01-30 Ryan Gabrys , Olgica Milenkovic

In this paper, we investigate the reconstruction of permutations on {1, 2, ..., n} from betweenness constraints involving the minimum and the maximum element located between t and t+1, for all t=1, 2, ..., n-1. We propose two variants of…

Data Structures and Algorithms · Computer Science 2014-12-15 Irena Rusu

(Note. The results of this manuscript has been merged and published with another paper of the same authors: A new approach to nonrepetitve sequences.) A repetition of size $h$ ($h\geqslant1$) in a given sequence is a subsequence of…

Combinatorics · Mathematics 2011-11-24 Jarosław Grytczuk , Jakub Kozik , Piotr Micek

his paper presents two novel approaches to solving the classic board game mastermind, including a variant of simulated annealing (SA) and a technique we term maximum expected reduction in consistency (MERC). In addition, we compare search…

Artificial Intelligence · Computer Science 2019-08-20 Anthony D. Rhodes

Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…

Formal Languages and Automata Theory · Computer Science 2019-04-18 Dmitry Chistikov , Mikhail Vyalyi

The problem we are considering is the following. A colorblind player is given a set $B = \{b_1,b_2,...,b_N\}$ of $N$ colored balls. He knows that each ball is colored either red or green, and that there are less green balls (this will be…

We study the CHAIN communication problem introduced by Cormode et al. [ICALP 2019]. It is a generalization of the well-studied INDEX problem. For $k\geq 1$, in CHAIN$_{n,k}$, there are $k$ instances of INDEX, all with the same answer. They…

Computational Complexity · Computer Science 2024-05-31 Janani Sundaresan

We study Maker/Breaker games on the edges of the complete graph, as introduced by Chvatal and Erdos. We show that in the (m:b) clique game played on K_{N}, the complete graph on N vertices, Maker can achieve a K_{q} for q = (m/(log_{2}(b +…

Computer Science and Game Theory · Computer Science 2009-09-25 Heidi Gebauer

The number of quantifiers needed to express first-order properties is captured by two-player combinatorial games called multi-structural (MS) games. We play these games on linear orders and strings, and introduce a technique we call…

Logic in Computer Science · Computer Science 2024-04-08 Marco Carmosino , Ronald Fagin , Neil Immerman , Phokion Kolaitis , Jonathan Lenchner , Rik Sengupta , Ryan Williams

Consider the following hat guessing game: $n$ players are placed on $n$ vertices of a graph, each wearing a hat whose color is arbitrarily chosen from a set of $q$ possible colors. Each player can see the hat colors of his neighbors, but…

Combinatorics · Mathematics 2020-01-16 Noga Alon , Omri Ben-Eliezer , Chong Shangguan , Itzhak Tamo

We study the parameterized complexity of several positional games. Our main result is that Short Generalized Hex is W[1]-complete parameterized by the number of moves. This solves an open problem from Downey and Fellows' influential list of…

Computational Complexity · Computer Science 2017-04-28 Édouard Bonnet , Serge Gaspers , Antonin Lambilliotte , Stefan Rümmele , Abdallah Saffidine

In this paper we prove lower bounds on randomized multiparty communication complexity, both in the \emph{blackboard model} (where each message is written on a blackboard for all players to see) and (mainly) in the \emph{message-passing…

Computational Complexity · Computer Science 2015-02-10 Jeff M. Phillips , Elad Verbin , Qin Zhang