Related papers: Query Complexity of Mastermind Variants
The flooding games, which are called Flood-It, Mad Virus, or HoneyBee, are a kind of coloring games and they have been becoming popular online. In these games, each player colors one specified cell in his/her turn, and all connected…
N players are randomly fitted with a colored hat (q different colors). All players guess simultaneously the color of their own hat observing only the hat colors of the other N-1 players. The team wins if all players guess right. No…
Hierarchical learning (HL) is key to solving complex sequential decision problems with long horizons and sparse rewards. It allows learning agents to break-up large problems into smaller, more manageable subtasks. A common approach to HL,…
In imperfect-information games, subgame solving is significantly more challenging than in perfect-information games, but in the last few years, such techniques have been developed. They were the key ingredient to the milestone of superhuman…
Transformers have become the go-to architecture for language and vision tasks, yet their theoretical properties, especially memorization capacity, remain elusive. This paper investigates the memorization abilities of multi-head attention…
We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…
Repeated games are difficult to analyze, especially when agents play mixed strategies. We study one-memory strategies in iterated prisoner's dilemma, then generalize the result to k-memory strategies in repeated games. Our result shows that…
In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…
We give a complexity dichotomy for the Quantified Constraint Satisfaction Problem QCSP(H) when H is a reflexive tournament. It is well-known that reflexive tournaments can be split into a sequence of strongly connected components…
In responding to a question on Math Stackexchange, the author formulated the problem of determining the number of strings of balls colored in most $n$ colors with a number $k$ of repeated colors. In this paper, we formulate the problem more…
We show that the winning positions of a certain type of two-player game form interesting patterns which often defy analysis, yet can be computed by a cellular automaton. The game, known as {\em Blocking Wythoff Nim}, consists of moving a…
Although dominant in natural language processing, transformer-based models remain challenged by the task of long-sequence processing, because the computational cost of self-attention operations in transformers swells quadratically with the…
We introduce and study Certificate Game complexity, a measure of complexity based on the probability of winning a game where two players are given inputs with different function values and are asked to output some index $i$ such that…
Given a graph $G$ and two graph homomorphisms $\alpha$ and $\beta$ from $G$ to a fixed graph $H$, the problem $H$-Recoloring asks whether there is a transformation from $\alpha$ to $\beta$ that changes the image of a single vertex at each…
In this work we show how a vector-valued version of Schechtman's empirical method can be used to reduce the number of inputs in a nonlocal game $G$ while preserving the quotient $\beta^*(G)/\beta(G)$ of the quantum over the classical bias.…
The sequence reconstruction problem, introduced by Levenshtein in 2001, considers a communication scenario where the sender transmits a codeword from some codebook and the receiver obtains multiple noisy reads of the codeword. The common…
We examine the open problem of finding the shortest string that contains each of the n! permutations of n symbols as contiguous substrings (i.e., the shortest superpermutation on n symbols). It has been conjectured that the shortest…
We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational agents and regular software engineers with no formal methods…
We consider the problem of computing the data-cube marginals of a fixed order $k$ (i.e., all marginals that aggregate over $k$ dimensions), using a single round of MapReduce. The focus is on the relationship between the reducer size (number…
We focus on the problem of learning without forgetting from multiple tasks arriving sequentially, where each task is defined using a few-shot episode of novel or already seen classes. We approach this problem using the recently published…