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Learning personalization has proven its effectiveness in enhancing learner performance. Therefore, modern digital learning platforms have been increasingly depending on recommendation systems to offer learners personalized suggestions of…
Generic Event Boundary Captioning (GEBC) aims to generate three sentences describing the status change for a given time boundary. Previous methods only process the information of a single boundary at a time, which lacks utilization of video…
The best summary of a long video differs among different people due to its highly subjective nature. Even for the same person, the best summary may change with time or mood. In this paper, we introduce the task of generating customized…
We develop an approach to combining contextuality with causality, which is general enough to cover causal background structure, adaptive measurement-based quantum computation, and causal networks. The key idea is to view contextuality as…
This paper addresses the task of generating fluent descriptions by training on a non-uniform combination of data sources, containing both human-annotated and web-collected captions. Large-scale datasets with noisy image-text pairs, indeed,…
Video content is present in an ever-increasing number of fields, both scientific and commercial. Sports, particularly soccer, is one of the industries that has invested the most in the field of video analytics, due to the massive popularity…
Big Data Analytics help team sports' managers in their decisions by processing a number of different kind of data. With the advent of Information Technologies, collecting, processing and storing big amounts of sport data in different form…
This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…
University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of…
In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…
The vision and language generative models have been overgrown in recent years. For video generation, various open-sourced models and public-available services have been developed to generate high-quality videos. However, these methods often…
Movie trailers perform multiple functions: they introduce viewers to the story, convey the mood and artistic style of the film, and encourage audiences to see the movie. These diverse functions make trailer creation a challenging endeavor.…
Implicit biases occur automatically and unintentionally and are particularly present when we have to make split second decisions. One such situations appears in refereeing, where referees have to make an instantaneous decision on a…
Basketball games evolve continuously in space and time as players constantly interact with their teammates, the opposing team, and the ball. However, current analyses of basketball outcomes rely on discretized summaries of the game that…
There has been a recent explosion of impressive generative models that can produce high quality images (or videos) conditioned on text descriptions. However, all such approaches rely on conditional sentences that contain unambiguous…
In this paper, we carefully investigate how we can use multiple different Natural Language Processing techniques and methods in order to automatically recognize the main actions in sports events. We aim to extract insights by analyzing live…
Real-time video commentary generation provides textual descriptions of ongoing events in videos. It supports accessibility and engagement in domains such as sports, esports, and livestreaming. Commentary generation involves two essential…
Text provides a compelling example of unstructured data that can be used to motivate and explore classification problems. Challenges arise regarding the representation of features of text and student linkage between text representations as…
Building datasets of creative text, such as humor, is quite challenging. We introduce FunLines, a competitive game where players edit news headlines to make them funny, and where they rate the funniness of headlines edited by others.…
Evaluating sports players based on their performance shares core challenges with evaluating healthcare providers based on patient outcomes. Drawing on recent advances in healthcare provider profiling, we cast sports player evaluation within…