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Sports data analysis is becoming increasingly large-scale, diversified, and shared, but difficulty persists in rapidly accessing the most crucial information. Previous surveys have focused on the methodologies of sports video analysis from…

Computer Vision and Pattern Recognition · Computer Science 2017-03-06 Huang-Chia Shih

Over the past century, basketball analytics has moved from simple box-score rates toward complex context-aware measures that evaluate events by their expected effect on game outcomes. Officiating analysis has not made the same transition:…

Applications · Statistics 2026-05-19 Nirek Duma , Leo Benaharon

The underlying physics of basketball shooting seems to be a straightforward example of the Newtonian mechanics that can easily be traced by numerical methods. However, a human basketball player does not make use of all the possible…

Popular Physics · Physics 2016-10-25 Byeong June Min

Music shapes the tone of videos, yet creators often struggle to find soundtracks that match their video's mood and narrative. Recent text-to-music models let creators generate music from text prompts, but our formative study (N=8) shows…

Human-Computer Interaction · Computer Science 2026-02-05 Mina Huh , C. Ailie Fraser , Dingzeyu Li , Mira Dontcheva , Bryan Wang

To automatically produce a brief yet expressive summary of a long video, an automatic algorithm should start by resembling the human process of summary generation. Prior work proposed supervised and unsupervised algorithms to train models…

Computer Vision and Pattern Recognition · Computer Science 2019-03-04 Mohamed Elfeki , Ali Borji

Given the features of a video, recurrent neural networks can be used to automatically generate a caption for the video. Existing methods for video captioning have at least three limitations. First, semantic information has been widely…

Computer Vision and Pattern Recognition · Computer Science 2021-02-15 Haoran Chen , Ke Lin , Alexander Maye , Jianming Li , Xiaolin Hu

Sensational headlines are headlines that capture people's attention and generate reader interest. Conventional abstractive headline generation methods, unlike human writers, do not optimize for maximal reader attention. In this paper, we…

Computation and Language · Computer Science 2019-09-10 Peng Xu , Chien-Sheng Wu , Andrea Madotto , Pascale Fung

Our objective in this work is long range understanding of the narrative structure of movies. Instead of considering the entire movie, we propose to learn from the `key scenes' of the movie, providing a condensed look at the full storyline.…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Max Bain , Arsha Nagrani , Andrew Brown , Andrew Zisserman

As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of actions, require substantial knowledge to be fully understood.…

Human-Computer Interaction · Computer Science 2024-08-12 Chunggi Lee , Tica Lin , Hanspeter Pfister , Chen Zhu-Tian

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

Human-Computer Interaction · Computer Science 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg

Help facilities have been crucial in helping users learn about software for decades. But despite widespread prevalence of game engines and game editors that ship with many of today's most popular games, there is a lack of empirical evidence…

Human-Computer Interaction · Computer Science 2020-06-08 Dominic Kao

This paper targets at learning to score the figure skating sports videos. To address this task, we propose a deep architecture that includes two complementary components, i.e., Self-Attentive LSTM and Multi-scale Convolutional Skip LSTM.…

Multimedia · Computer Science 2018-07-31 Chengming Xu , Yanwei Fu , Bing Zhang , Zitian Chen , Yu-Gang Jiang , Xiangyang Xue

Multiple-choice questions (MCQs) are ubiquitous in almost all levels of education since they are easy to administer, grade, and are a reliable form of assessment. An important aspect of MCQs is the distractors, i.e., incorrect options that…

Computation and Language · Computer Science 2024-01-12 Hunter McNichols , Wanyong Feng , Jaewook Lee , Alexander Scarlatos , Digory Smith , Simon Woodhead , Andrew Lan

Recent progress in audio-language modeling, such as automated audio captioning, has benefited from training on synthetic data generated with the aid of large-language models. However, such approaches for environmental sound captioning have…

Sound · Computer Science 2024-10-17 Mithun Manivannan , Vignesh Nethrapalli , Mark Cartwright

Video summarization is a crucial research area that aims to efficiently browse and retrieve relevant information from the vast amount of video content available today. With the exponential growth of multimedia data, the ability to extract…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Hai-Dang Huynh-Lam , Ngoc-Phuong Ho-Thi , Minh-Triet Tran , Trung-Nghia Le

Data-rich documents are commonly found across various fields such as business, finance, and science. However, a general limitation of these documents for reading is their reliance on text to convey data and facts. Visual representation of…

Human-Computer Interaction · Computer Science 2025-02-25 Zekai Shao , Leixian Shen , Haotian Li , Yi Shan , Huamin Qu , Yun Wang , Siming Chen

Generating realistic images from scene graphs asks neural networks to be able to reason about object relationships and compositionality. As a relatively new task, how to properly ensure the generated images comply with scene graphs or how…

Computer Vision and Pattern Recognition · Computer Science 2019-01-17 Subarna Tripathi , Anahita Bhiwandiwalla , Alexei Bastidas , Hanlin Tang

Commercial adoption of automatic music composition requires the capability of generating diverse and high-quality music suitable for the desired context (e.g., music for romantic movies, action games, restaurants, etc.). In this paper, we…

Sound · Computer Science 2022-11-18 Lee Hyun , Taehyun Kim , Hyolim Kang , Minjoo Ki , Hyeonchan Hwang , Kwanho Park , Sharang Han , Seon Joo Kim

This paper proposes a model to predict the outcome of the March Madness tournament based on historical NCAA basketball data since 2013. The framework of this project is a simplification of the FiveThrityEight NCAA March Madness prediction…

Applications · Statistics 2025-03-31 Christian McIver , Karla Avalos , Nikhil Nayak

Streaks of success have always fascinated people and a lot of research has been conducted to identify whether the "hot hand" effect is real. While sports have provided an appropriate platform for studying this phenomenon, the majority of…

Applications · Statistics 2021-07-21 Konstantinos Pelechrinis , Wayne Winston