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We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the…

Computer Vision and Pattern Recognition · Computer Science 2018-03-06 Gedas Bertasius , Aaron Chan , Jianbo Shi

Sports game summarization aims to generate news articles from live text commentaries. A recent state-of-the-art work, SportsSum, not only constructs a large benchmark dataset, but also proposes a two-step framework. Despite its great…

Computation and Language · Computer Science 2021-10-13 Jiaan Wang , Zhixu Li , Qiang Yang , Jianfeng Qu , Zhigang Chen , Qingsheng Liu , Guoping Hu

We propose a shared task on methodologies and algorithms for evaluating the accuracy of generated texts. Participants will measure the accuracy of basketball game summaries produced by NLG systems from basketball box score data.

Computation and Language · Computer Science 2020-11-10 Ehud Reiter , Craig Thomson

In recent years, there has been a notable increase in research on machine learning models for music retrieval and generation systems that are capable of taking natural language sentences as inputs. However, there is a scarcity of…

Computation and Language · Computer Science 2025-01-07 Takashi Harada , Takehiro Motomitsu , Katsuhiko Hayashi , Yusuke Sakai , Hidetaka Kamigaito

Most natural videos contain numerous events. For example, in a video of a "man playing a piano", the video might also contain "another man dancing" or "a crowd clapping". We introduce the task of dense-captioning events, which involves both…

Computer Vision and Pattern Recognition · Computer Science 2017-05-03 Ranjay Krishna , Kenji Hata , Frederic Ren , Li Fei-Fei , Juan Carlos Niebles

Hiring a head coach of a college sports team is vital which will definitely have a great influence on the later development of the team. However, a lot of attention has been focused on each coach's individual features. A systematic and…

Social and Information Networks · Computer Science 2017-12-15 Huanshen Wei , Jason , Zhang , Dongwon Lee

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

Automatic question generation can benefit many applications ranging from dialogue systems to reading comprehension. While questions are often asked with respect to long documents, there are many challenges with modeling such long documents.…

Computation and Language · Computer Science 2019-10-24 Luu Anh Tuan , Darsh J Shah , Regina Barzilay

Despite recent advances in text-conditioned 3D indoor scene generation, there remain gaps in the evaluation of these methods. Existing metrics often measure realism by comparing generated scenes to a set of ground-truth scenes, but they…

Graphics · Computer Science 2026-03-10 Hou In Ivan Tam , Hou In Derek Pun , Austin T. Wang , Angel X. Chang , Manolis Savva

Soccer is a globally popular sport with a vast audience, in this paper, we consider constructing an automatic soccer game commentary model to improve the audiences' viewing experience. In general, we make the following contributions: First,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Jiayuan Rao , Haoning Wu , Chang Liu , Yanfeng Wang , Weidi Xie

Predicting undesirable events during the execution of a business process instance provides the process participants with an opportunity to intervene and keep the process aligned with its goals. Few approaches for tackling this challenge…

Artificial Intelligence · Computer Science 2020-09-22 Jens Brunk , Matthias Stierle , Leon Papke , Kate Revoredo , Martin Matzner , Jörg Becker

Captioning is a crucial and challenging task for video understanding. In videos that involve active agents such as humans, the agent's actions can bring about myriad changes in the scene. Observable changes such as movements, manipulations,…

Computer Vision and Pattern Recognition · Computer Science 2023-01-10 Zhiyuan Fang , Tejas Gokhale , Pratyay Banerjee , Chitta Baral , Yezhou Yang

Humans are routinely asked to evaluate the performance of other individuals, separating success from failure and affecting outcomes from science to education and sports. Yet, in many contexts, the metrics driving the human evaluation…

Physics and Society · Physics 2017-12-07 Luca Pappalardo , Paolo Cintia , Dino Pedreschi , Fosca Giannotti , Albert-Laszlo Barabasi

Programming skills are typically developed through completing various hands-on exercises. Such programming problems can be contextualized to students' interests and cultural backgrounds. Prior research in educational psychology has…

Human-Computer Interaction · Computer Science 2024-07-18 Evanfiya Logacheva , Arto Hellas , James Prather , Sami Sarsa , Juho Leinonen

Designed light is an established modality for live performance and music playback. Despite the growing availability of consumer smart lighting, the creation of designed light for music visualization remains limited to professional contexts…

Human-Computer Interaction · Computer Science 2026-02-10 Frederic Anthony Robinson , Vishnu Raj , David Cooper , Fan Du , David Gunawan

Highlight detection in sports videos has a broad viewership and huge commercial potential. It is thus imperative to detect highlight scenes more suitably for human interest with high temporal accuracy. Since people instinctively suppress…

Computer Vision and Pattern Recognition · Computer Science 2020-07-03 Tamami Nakano , Atsuya Sakata , Akihiro Kishimoto

Current dialogue systems focus more on textual and speech context knowledge and are usually based on two speakers. Some recent work has investigated static image-based dialogue. However, several real-world human interactions also involve…

Computation and Language · Computer Science 2018-10-18 Ramakanth Pasunuru , Mohit Bansal

This study presents a novel Deep Learning-based and lightweight approach for the automated detection of sports highlights (HLs) from audio and video sources. HL detection is a key task in sports video analysis, traditionally requiring…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Francesco Della Santa , Morgana Lalli

Statistics educators recommend teaching with real data with relevant contexts, but defining relevancy is challenging and varies by student. We investigated whether providing student choice of data context increases engagement through a…

Other Statistics · Statistics 2026-03-06 Catalina Medina , Mine Dogucu

Automatic transcriptions of consumer-generated multi-media content such as "Youtube" videos still exhibit high word error rates. Such data typically occupies a very broad domain, has been recorded in challenging conditions, with cheap…

Computation and Language · Computer Science 2017-12-08 Abhinav Gupta , Yajie Miao , Leonardo Neves , Florian Metze