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Congestion games constitute an important class of games to model resource allocation by different users. As computing an exact or even an approximate pure Nash equilibrium is in general PLS-complete, Caragiannis et al. (2011) present a…

Computer Science and Game Theory · Computer Science 2020-08-03 Alexander Skopalik , Vipin Ravindran Vijayalakshmi

We study $n$-agent Bayesian Games with $m$-dimensional vector types and linear payoffs, also called Linear Multidimensional Bayesian Games. This class of games is equivalent with $n$-agent, $m$-game Uniform Multigames. We distinguish…

Computer Science and Game Theory · Computer Science 2023-10-24 Sébastien Huot , Abbas Edalat

We study natural improvement dynamics in weighted congestion games with polynomial latencies of maximum degree $d\geq 1$. We focus on two problems regarding the existence and efficiency of approximate pure Nash equilibria, with a reasonable…

Computer Science and Game Theory · Computer Science 2020-11-09 Ioannis Caragiannis , Angelo Fanelli

Nash equilibrium is a popular solution concept for solving imperfect-information games in practice. However, it has a major drawback: it does not preclude suboptimal play in branches of the game tree that are not reached in equilibrium.…

Computer Science and Game Theory · Computer Science 2017-05-29 Christian Kroer , Gabriele Farina , Tuomas Sandholm

We consider sequences of games $\mathcal{G}=\{G_1,G_2,\ldots\}$ where, for all $n$, $G_n$ has the same set of players. Such sequences arise in the analysis of running time of players in games, in electronic money systems such as Bitcoin and…

Computer Science and Game Theory · Computer Science 2015-07-15 Joseph Y. Halpern , Rafael Pass , Daniel Reichman

An open problem in linear quadratic (LQ) games has been characterizing the Nash equilibria. This problem has renewed relevance given the surge of work on understanding the convergence of learning algorithms in dynamic games. This paper…

Computer Science and Game Theory · Computer Science 2025-04-18 Giulio Salizzoni , Reda Ouhamma , Maryam Kamgarpour

This paper concerns computing approximate pure Nash equilibria in weighted congestion games, which has been shown to be PLS-complete. With the help of $\hat{\Psi}$-game and approximate potential functions, we propose two algorithms based on…

Computer Science and Game Theory · Computer Science 2022-08-25 Ren Chunying , Wu Zijun , Xu Dachuan , Yang Xiaoguang

We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play $\epsilon$-optimally, or form $\epsilon$-Nash…

Computer Science and Game Theory · Computer Science 2024-05-16 Sougata Bose , Rasmus Ibsen-Jensen , Patrick Totzke

This paper aims at investigating the problem of fast convergence to the Nash equilibrium (NE) for N-Player noncooperative differential games. The proposed method is such that the players attain their NE point without steady-state…

Optimization and Control · Mathematics 2023-01-13 Zahra Zahedi , Alireza Khayatian , Mohammad Mehdi Arefi , Shen Yin

Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in…

Computer Science and Game Theory · Computer Science 2018-11-07 Sam Ganzfried , Austin Nowak , Joannier Pinales

This paper investigates the convergence time of log-linear learning to an $\epsilon$-efficient Nash equilibrium in potential games, where an efficient Nash equilibrium is defined as the maximizer of the potential function. Previous…

Multiagent Systems · Computer Science 2026-01-13 Anna Maddux , Reda Ouhamma , Maryam Kamgarpour

Quint and Shubik (1997) conjectured that a non-degenerate n-by-n game has at most 2^n-1 Nash equilibria in mixed strategies. The conjecture is true for n at most 4 but false for n=6 or larger. We answer it positively for the remaining case…

Computer Science and Game Theory · Computer Science 2025-11-25 Constantin Ickstadt , Thorsten Theobald , Bernhard von Stengel

We know that the Nash equilibria of a game cannot be computed efficiently unless $P = PPAD$. But can they be learned? Are there dynamics that (1) can be computed efficiently by the players at each strategy profile and (2) are guaranteed to…

Computer Science and Game Theory · Computer Science 2026-04-17 Oliver Biggar , Christos Papadimitriou , Georgios Piliouras

Nash equilibrium (NE) is a central concept in game theory. Here we prove formally a published theorem on existence of an NE in two proof assistants, Coq and Isabelle: starting from a game with finitely many outcomes, one may derive a game…

Computer Science and Game Theory · Computer Science 2017-09-08 Stéphane Le Roux , Érik Martin-Dorel , Jan-Georg Smaus

We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…

Computer Science and Game Theory · Computer Science 2023-05-22 Max Klimm , Maximilian J. Stahlberg

We study public goods games, a type of game where every player has to decide whether or not to produce a good which is public, i.e., neighboring players can also benefit from it. Specifically, we consider a setting where the good is…

Computer Science and Game Theory · Computer Science 2024-03-01 Jérémi Do Dinh , Alexandros Hollender

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games. While…

Computer Science and Game Theory · Computer Science 2025-10-01 Sam Ganzfried

Contemporary applications of machine learning in two-team e-sports and the superior expressivity of multi-agent generative adversarial networks raise important and overlooked theoretical questions regarding optimization in two-team games.…

Computer Science and Game Theory · Computer Science 2023-04-18 Fivos Kalogiannis , Ioannis Panageas , Emmanouil-Vasileios Vlatakis-Gkaragkounis

We study the amount of entropy players asymptotically need to play a repeated normal-form game in a Nash equilibrium. Hub\'a\v{c}ek, Naor, and Ullman (SAGT'15, TCSys'16) gave sufficient conditions on a game for the minimal amount of…

Computer Science and Game Theory · Computer Science 2023-12-22 Farid Arthaud

The Nash equilibrium is an important benchmark for behaviour in systems of strategic autonomous agents. Polymatrix games are a succinct and expressive representation of multiplayer games that model pairwise interactions between players. The…

Computer Science and Game Theory · Computer Science 2016-03-17 Argyrios Deligkas , John Fearnley , Tobenna Peter Igwe , Rahul Savani
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