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We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process. Players do not have access to…

Computer Science and Game Theory · Computer Science 2010-03-16 Kien C. Nguyen , Tansu Alpcan , Tamer Basar

There is a common belief that humans and many animals follow transitive inference (choosing A over C on the basis of knowing that A is better than B and B is better than C). Transitivity seems to be the essence of rational choice. We…

Computer Science and Game Theory · Computer Science 2014-09-23 Marcin Makowski , Edward W. Piotrowski

Classic reachability games on graphs are zero-sum games, where the goal of one player, Eve, is to visit a vertex from a given target set, and that of other player, Adam, is to prevent this. Generalised reachability games, studied by…

Computer Science and Game Theory · Computer Science 2025-09-18 Sougata Bose , Daniel Hausmann , Soumyajit Paul , Sven Schewe , Tansholpan Zhanabekova

A game theoretic distributed decision making approach is presented for the problem of control effort allocation in a robotic team based on a novel variant of fictitious play. The proposed learning process allows the robots to accomplish…

Multiagent Systems · Computer Science 2016-11-18 Michalis Smyrnakis , Sandor M. Veres

We identify a choiceless variation of the box game paradox, in which players predict unknown real numbers with near-perfect accuracy despite lacking any useful information. We also verify that choice is necessary in the solution of the…

Logic · Mathematics 2023-01-09 Elliot Glazer

Consider the problem of planning collision-free motion of $n$ objects in the plane movable through contact with a robot that can autonomously translate in the plane and that can move a maximum of $m \leq n$ objects simultaneously. This…

Robotics · Computer Science 2018-11-09 Marilena Vendittelli , Jean-Paul Laumond , Bud Mishra

In a vector balancing game, on step $k$ player 1 chooses a unit vector $v_k$ and player 2 chooses a sign $\varepsilon_k\in \{-1,1\}$, and the position after $n$ steps is $z_n=\sum_1^n\varepsilon_k v_k$. Player 1's target is to make…

Combinatorics · Mathematics 2024-12-12 Imre Bárány

The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…

Combinatorics · Mathematics 2024-12-24 Andrea Burgess , Danny Dyer , Mozhgan Farahani

A robot operating in isolation needs to reason over the uncertainty in its model of the world and adapt its own actions to account for this uncertainty. Similarly, a robot interacting with people needs to reason over its uncertainty over…

Robotics · Computer Science 2017-08-07 Stefanos Nikolaidis , Jodi Forlizzi , David Hsu , Julie Shah , Siddhartha Srinivasa

Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

Computer Science and Game Theory · Computer Science 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

We investigate a two-player zero-sum stochastic differential game in which the players have an asymmetric information on the random payoff. We prove that the game has a value and characterize this value in terms of dual solutions of some…

Optimization and Control · Mathematics 2007-05-23 Pierre Cardaliaguet , Catherine Rainer

We establish the undecidability of 2019 puzzle game Baba is You through a reduction from the Post correspondence problem. In particular, we consider a restricted form of the Post correspondence problem introduced by Neary (arXiv:1312.6700)…

Computational Complexity · Computer Science 2024-06-17 Jonathan Geller

A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…

Combinatorics · Mathematics 2025-11-27 Kengo Hashimoto

In this paper we study two-player games with asymmetric partial observation and an energy objective. Such games are played on a weighted automaton by Eve, choosing actions, and Adam, choosing a transition labelled with the given action. Eve…

Logic in Computer Science · Computer Science 2016-11-17 Guillermo A. Pérez

This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…

Optimization and Control · Mathematics 2021-12-22 Eugene A. Feinberg , Pavlo O. Kasyanov , Michael Z. Zgurovsky

We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…

Combinatorics · Mathematics 2025-10-31 Sean Fiscus , Glenn Hurlbert , Eric Myzelev , Travis Pence

Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…

Logic in Computer Science · Computer Science 2022-12-14 Paolo Baldan , Richard Eggert , Barbara König , Tommaso Padoan

We study several variants of a combinatorial game which is based on Cantor's diagonal argument. The game is between two players called Kronecker and Cantor. The names of the players are motivated by the known fact that Leopold Kronecker did…

Combinatorics · Mathematics 2023-01-24 Noga Alon , Olivier Bousquet , Kasper Green Larsen , Shay Moran , Shlomo Moran

Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to…

Computer Science and Game Theory · Computer Science 2024-07-10 Guy Avni , Ehsan Kafshdar Goharshady , Thomas A. Henzinger , Kaushik Mallik

Two-player zero-sum games of infinite duration and their quantitative versions are used in verification to model the interaction between a controller (Eve) and its environment (Adam). The question usually addressed is that of the existence…

Computer Science and Game Theory · Computer Science 2021-10-29 Paul Hunter , Guillermo A. Pérez , Jean-François Raskin