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In the Maker-Breaker resolving game, two players named Resolver and Spoiler alternately select unplayed vertices of a given graph $G$. The aim of Resolver is to select all the vertices of some resolving set of $G$, while Spoiler aims to…

Combinatorics · Mathematics 2025-12-02 Savitha K S , Sandi Klavžar , Tijo James

M\"uller games form a well-established class of games for model checking and verification. These games are played on directed graphs $\mathcal G$ where Player 0 and Player 1 play by generating an infinite path through the graph. The winner…

Computer Science and Game Theory · Computer Science 2023-11-09 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

In this work, we discuss a number game that develops in a manner similar to that on which Gilbreath's conjecture on iterated absolute differences between consecutive primes is formulated. In our case the action occurs at the exponent level…

Number Theory · Mathematics 2014-11-06 Cristian Cobeli , Alexandru Zaharescu

In the theory of games on infinite-state arenas, there is a stark contrast between (i) recursion-based models such as pushdown systems and extensions on one hand, and (ii) counter-based models like vector addition systems with states (VASS)…

Formal Languages and Automata Theory · Computer Science 2026-05-12 Irmak Sağlam , Georg Zetzsche

It is known that the theory of any class of normed spaces over the reals that includes all spaces of a given dimension d > 1 is undecidable, and indeed, admits a relative interpretation of second-order arithmetic. The notion of a normed…

Logic · Mathematics 2011-05-03 Rob Arthan

The paper studies one-shot two-player games with non-Bayesian uncertainty. The players have an attitude that ranges from optimism to pessimism in the face of uncertainty. Given the attitudes, each player forms a belief about the set of…

Computer Science and Game Theory · Computer Science 2015-03-13 Jiwoong Lee , Jean Walrand

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

Machine Learning · Computer Science 2007-05-23 Philippe Jehiel , Dov Samet

Corrigibility of autonomous agents is an under explored part of system design, with previous work focusing on single agent systems. It has been suggested that uncertainty over the human preferences acts to keep the agents corrigible, even…

Computer Science and Game Theory · Computer Science 2025-01-10 Edmund Dable-Heath , Boyko Vodenicharski , James Bishop

The classical paradox of social choice theory asserts that there is no fair way to deterministically select a winner in an election among more than two candidates; the only definite collective preferences are between individual pairs of…

Combinatorics · Mathematics 2012-11-05 Jennifer Iglesias , Nathaniel Ince , Po-Shen Loh

This paper investigates the use of game theoretic representations to represent and learn how to play interactive games such as Connect Four. We combine aspects of learning by demonstration, active learning, and game theory allowing a robot…

Robotics · Computer Science 2021-01-14 Ali Ayub , Alan R. Wagner

Concurrent parameterized games involve a fixed yet arbitrary number of players. They are described by finite arenas in which the edges are labeled with languages that describe the possible move combinations leading from one vertex to…

Logic in Computer Science · Computer Science 2025-05-22 Nathalie Bertrand , Patricia Bouyer , Gaëtan Staquet

A set of vertices $W$ of a graph $G$ is a resolving set if every vertex of $G$ is uniquely determined by its vector of distances to $W$. In this paper, the Maker-Breaker resolving game is introduced. The game is played on a graph $G$ by…

Combinatorics · Mathematics 2020-05-28 Cong X. Kang , Sandi Klavžar , Ismael G. Yero , Eunjeong Yi

Cuspidal robots are robots with at least two inverse kinematic solutions that can be connected by a singularity-free path. Deciding the cuspidality of generic 3R robots has been studied in the past, but extending the study to…

Symbolic Computation · Computer Science 2022-09-20 Damien Chablat , Rémi Prébet , Mohab Safey El Din , Durgesh Salunkhe , Philippe Wenger

Motivated by a vaccination coverage problem, we consider here a zero-sum differential game governed by a differential system consisting of a hyperbolic partial differential equation (PDE) and an ordinary differential equation (ODE). Two…

Analysis of PDEs · Mathematics 2024-12-18 Mauro Garavello , Elena Rossi , Abraham Sylla

Starting with a graph, two players take turns in either deleting an edge or deleting a vertex and all incident edges. The player removing the last vertex wins. We review the known results for this game and extend the computation of…

Combinatorics · Mathematics 2018-10-23 Cormac O'Sullivan

In this paper we introduce the novel framework of distributionally robust games. These are multi-player games where each player models the state of nature using a worst-case distribution, also called adversarial distribution. Thus each…

Optimization and Control · Mathematics 2017-07-25 Dario Bauso , Jian Gao , Hamidou Tembine

We study linear quadratic dynamic games where players are uncertain about each other's control policies or goals and consequently seek to be strategically robust. Building on recent work on strategically robust and risk-averse game theory,…

Optimization and Control · Mathematics 2026-04-27 Boris Velasevic , Nicolas Lanzetti , Eric Mazumdar

A central question in routing games has been to establish conditions for the uniqueness of the equilibrium, either in terms of network topology or in terms of costs. This question is well understood in two classes of routing games. The…

Computer Science and Game Theory · Computer Science 2016-01-01 Eitan Altman , Corinne Touati

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while…

Computer Science and Game Theory · Computer Science 2025-03-05 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the accumulated weight while reaching a target. Weighted timed games are notoriously difficult and…

Computer Science and Game Theory · Computer Science 2018-12-05 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier
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