English
Related papers

Related papers: Modeling Single-Peakedness for Votes with Ties

200 papers

The Voter model is a well-studied stochastic process that models the invasion of a novel trait $A$ (e.g., a new opinion, social meme, genetic mutation, magnetic spin) in a network of individuals (agents, people, genes, particles) carrying…

Populations and Evolution · Quantitative Biology 2023-02-28 Petros Petsinis , Andreas Pavlogiannis , Panagiotis Karras

We study elections where voters are faced with the challenge of expressing preferences over an extreme number of issues under consideration. This is largely motivated by emerging blockchain governance systems, which include voters with…

Computer Science and Game Theory · Computer Science 2024-05-15 Georgios Amanatidis , Aris Filos-Ratsikas , Philip Lazos , Evangelos Markakis , Georgios Papasotiropoulos

This work examines the Conditional Approval Framework for elections involving multiple interdependent issues, specifically focusing on the Conditional Minisum Approval Voting Rule. We first conduct a detailed analysis of the computational…

Computer Science and Game Theory · Computer Science 2025-02-04 Georgios Amanatidis , Michael Lampis , Evangelos Markakis , Georgios Papasotiropoulos

We study a class of preference domains that satisfies the familiar properties of minimal richness, diversity and no-restoration. We show that a specific preference restriction, hybridness, has been embedded in these domains so that the…

Theoretical Economics · Economics 2022-01-05 Shurojit Chatterji , Souvik Roy , Soumyarup Sadhukhan , Arunava Sen , Huaxia Zeng

We consider general Bayesian persuasion problems where the receiver's utility is single-peaked in a one-dimensional action. We show that a signal that pools at most two states in each realization is always optimal, and that such pairwise…

Theoretical Economics · Economics 2023-11-07 Anton Kolotilin , Roberto Corrao , Alexander Wolitzky

The way that people make choices or exhibit preferences can be strongly affected by the set of available alternatives, often called the choice set. Furthermore, there are usually heterogeneous preferences, either at an individual level…

Computer Science and Game Theory · Computer Science 2020-08-04 Kiran Tomlinson , Austin R. Benson

Voting is the aggregation of individual preferences in order to select a winning alternative. Selection of a winner is accomplished via a voting rule, e.g., rank-order voting, majority rule, plurality rule, approval voting. Which voting…

Theoretical Economics · Economics 2020-05-18 Anne Carlstein

We examine an approval-based model of Liquid Democracy with a budget constraint on voting and delegating costs, aiming to centrally select casting voters ensuring complete representation of the electorate. From a computational complexity…

Computer Science and Game Theory · Computer Science 2025-02-05 Shiri Alouf-Heffetz , Łukasz Janeczko , Grzegorz Lisowski , Georgios Papasotiropoulos

Most theoretical definitions about the complexity of manipulating elections focus on the decision problem of recognizing which instances can be successfully manipulated, rather than the search problem of finding the successful manipulative…

Computer Science and Game Theory · Computer Science 2015-03-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Curtis Menton

We focus on the election manipulation problem through social influence, where a manipulator exploits a social network to make her most preferred candidate win an election. Influence is due to information in favor of and/or against one or…

Artificial Intelligence · Computer Science 2020-03-02 Matteo Castiglioni , Nicola Gatti , Giulia Landriani , Diodato Ferraioli

We study the problem of election control through social influence when the manipulator is allowed to use the locations that she acquired on the network for sending \emph{both} positive and negative messages on \emph{multiple} candidates,…

Computer Science and Game Theory · Computer Science 2019-02-14 Matteo Castiglioni , Diodato Ferraioli , Giulia Landriani , Nicola Gatti

We consider manipulation problems when the manipulator only has partial information about the votes of the nonmanipulators. Such partial information is described by an information set, which is the set of profiles of the nonmanipulators…

Artificial Intelligence · Computer Science 2011-06-28 Vincent Conitzer , Toby Walsh , Lirong Xia

Understanding the likelihood for an election to be tied is a classical topic in many disciplines including social choice, game theory, political science, and public choice. Despite a large body of literature and the common belief that ties…

Computer Science and Game Theory · Computer Science 2021-07-20 Lirong Xia

Politics around the world exhibits increasing polarization, demonstrated in part by rigid voting configurations in institutions like legislatures or courts. A crux of polarization is separation along a unidimensional ideological axis, but…

Physics and Society · Physics 2025-12-12 Edward D. Lee

In an election, we are given a set of voters, each having a preference list over a set of candidates, that are distributed on a social network. We consider a scenario where voters may change their preference lists as a consequence of the…

Social and Information Networks · Computer Science 2020-06-01 Mohammad Abouei Mehrizi , Gianlorenzo D'Angelo

We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our…

Computer Science and Game Theory · Computer Science 2015-09-09 Robert Bredereck , Jiehua Chen , Rolf Niedermeier , Toby Walsh

We examine vote delegation when preferences of agents are private information. One group of agents (delegators) does not want to participate in voting and abstains under conventional voting or can delegate its votes to the other group…

Computer Science and Game Theory · Computer Science 2021-10-26 Hans Gersbach , Akaki Mamageishvili , Manvir Schneider

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Jerome Lang , Tuomas Sandholm

In elections, a set of candidates ranked consecutively (though possibly in different order) by all voters is called a clone set, and its members are called clones. A clone structure is a family of all clone sets of a given election. In this…

Computer Science and Game Theory · Computer Science 2011-10-19 Edith Elkind , Piotr Faliszewski , Arkadii Slinko

We introduce the notion of {\em Distance Restricted Manipulation}, where colluding manipulator(s) need to compute if there exist votes which make their preferred alternative win the election when their knowledge about the others' votes is a…

Computer Science and Game Theory · Computer Science 2020-11-30 Aditya Anand , Palash Dey
‹ Prev 1 3 4 5 6 7 10 Next ›