Related papers: Super Mario as a String: Platformer Level Generati…
Forecasting winners in E-sports with real-time analytics has the potential to further engage audiences watching major tournament events. However, making such real-time predictions is challenging due to unpredictable variables within the…
Gated recurrent networks such as those composed of Long Short-Term Memory (LSTM) nodes have recently been used to improve state of the art in many sequential processing tasks such as speech recognition and machine translation. However, the…
In this paper, we propose a novel neural approach for paraphrase generation. Conventional para- phrase generation methods either leverage hand-written rules and thesauri-based alignments, or use statistical machine learning principles. To…
In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…
Modeling the distribution of natural images is challenging, partly because of strong statistical dependencies which can extend over hundreds of pixels. Recurrent neural networks have been successful in capturing long-range dependencies in a…
Generative Adversarial Networks (GANs) are a powerful indirect genotype-to-phenotype mapping for evolutionary search. Much previous work applying GANs to level generation focuses on fixed-size segments combined into a whole level, but…
Large language models (LLMs) are increasingly tasked with generating structured outputs. While structured generation methods ensure validity, they often lack output diversity, a critical limitation that we confirm in our preliminary study.…
Visual storytelling is a creative and challenging task, aiming to automatically generate a story-like description for a sequence of images. The descriptions generated by previous visual storytelling approaches lack coherence because they…
Parameter generation has long struggled to match the scale of today large vision and language models, curbing its broader utility. In this paper, we introduce Recurrent Diffusion for Large Scale Parameter Generation (RPG), a novel framework…
Acquiring the parameters of neural networks (NNs) has been one of the most important problems in machine learning since the inception of NNs. Traditional approaches, such as backpropagation and forward-only optimization, acquire parameters…
In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…
Recurrent neural network is a powerful model that learns temporal patterns in sequential data. For a long time, it was believed that recurrent networks are difficult to train using simple optimizers, such as stochastic gradient descent, due…
Sentence-level classification and sequential labeling are two fundamental tasks in language understanding. While these two tasks are usually modeled separately, in reality, they are often correlated, for example in intent classification and…
Score-based generative models (SGMs) are generative models that are in the spotlight these days. Time-series frequently occurs in our daily life, e.g., stock data, climate data, and so on. Especially, time-series forecasting and…
The chain-structured long short-term memory (LSTM) has showed to be effective in a wide range of problems such as speech recognition and machine translation. In this paper, we propose to extend it to tree structures, in which a memory cell…
Music generation with the aid of computers has been recently grabbed the attention of many scientists in the area of artificial intelligence. Deep learning techniques have evolved sequence production methods for this purpose. Yet, a…
Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…
Molecule generation is a task made very difficult by the complex ways in which we represent molecules computationally. A common technique used in molecular generative modeling is to use SMILES strings with recurrent neural networks built…
Many natural language processing applications use language models to generate text. These models are typically trained to predict the next word in a sequence, given the previous words and some context such as an image. However, at test time…
Pseudo-Random Numbers Generators (PRNGs) are algorithms produced to generate long sequences of statistically uncorrelated numbers, i.e. Pseudo-Random Numbers (PRNs). These numbers are widely employed in mid-level cryptography and in…