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Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

Graphics · Computer Science 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

It is popular to stack LSTM layers to get better modeling power, especially when large amount of training data is available. However, an LSTM-RNN with too many vanilla LSTM layers is very hard to train and there still exists the gradient…

Computation and Language · Computer Science 2018-08-30 Jinyu Li , Changliang Liu , Yifan Gong

Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

Programming Languages · Computer Science 2017-12-04 Dan R. Ghica , Khulood Alyahya

As Large Language Models (LLMs) and other forms of Generative AI permeate various aspects of our lives, their application for learning and education has provided opportunities and challenges. This paper presents an investigation into the…

Computers and Society · Computer Science 2023-06-06 Daniel Leiker , Sara Finnigan , Ashley Ricker Gyllen , Mutlu Cukurova

We present extensions to a continuous-state dependency parsing method that makes it applicable to morphologically rich languages. Starting with a high-performance transition-based parser that uses long short-term memory (LSTM) recurrent…

Computation and Language · Computer Science 2015-08-12 Miguel Ballesteros , Chris Dyer , Noah A. Smith

Manually authoring transition animations for a complete locomotion system can be a tedious and time-consuming task, especially for large games that allow complex and constrained locomotion movements, where the number of transitions grows…

Graphics · Computer Science 2021-03-22 Félix G. Harvey , Christopher Pal

We propose Sentence Level Recurrent Topic Model (SLRTM), a new topic model that assumes the generation of each word within a sentence to depend on both the topic of the sentence and the whole history of its preceding words in the sentence.…

Machine Learning · Computer Science 2016-04-11 Fei Tian , Bin Gao , Di He , Tie-Yan Liu

We present tile2tile, an approach for style transfer between levels of tile-based platformer games. Our method involves training models that translate levels from a lower-resolution sketch representation based on tile affordances to the…

Machine Learning · Computer Science 2022-08-17 Anurag Sarkar , Seth Cooper

Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…

Artificial Intelligence · Computer Science 2025-01-23 Tsunehiko Tanaka , Edgar Simo-Serra

We present Large Language Model for Mixed Reality (LLMR), a framework for the real-time creation and modification of interactive Mixed Reality experiences using LLMs. LLMR leverages novel strategies to tackle difficult cases where ideal…

Human-Computer Interaction · Computer Science 2024-03-25 Fernanda De La Torre , Cathy Mengying Fang , Han Huang , Andrzej Banburski-Fahey , Judith Amores Fernandez , Jaron Lanier

Procedural Content Generation via Reinforcement Learning (PCGRL) offers a method for training controllable level designer agents without the need for human datasets, using metrics that serve as proxies for level quality as rewards. Existing…

Artificial Intelligence · Computer Science 2025-10-07 Sam Earle , Zehua Jiang , Eugene Vinitsky , Julian Togelius

Car following models have been widely applied and made remarkable achievements in traffic engineering. However, the traffic micro-simulation accuracy of car following models in a platoon level, especially during traffic oscillations, still…

Machine Learning · Computer Science 2019-10-28 Yangxin Lin , Ping Wang , Yang Zhou , Fan Ding , Chen Wang , Huachun Tan

A level generator is a tool that generates game levels from noise. Training a generator without a dataset suffers from feedback sparsity, since it is unlikely to generate a playable level via random exploration. A common solution is shaped…

Machine Learning · Computer Science 2023-04-25 Yahia Zakaria , Magda Fayek , Mayada Hadhoud

Many prediction problems can be phrased as inferences over local neighborhoods of graphs. The graph represents the interaction between entities, and the neighborhood of each entity contains information that allows the inferences or…

Machine Learning · Computer Science 2016-11-22 Rakshit Agrawal , Luca de Alfaro , Vassilis Polychronopoulos

Natural language generation of coherent long texts like paragraphs or longer documents is a challenging problem for recurrent networks models. In this paper, we explore an important step toward this generation task: training an LSTM…

Computation and Language · Computer Science 2015-06-09 Jiwei Li , Minh-Thang Luong , Dan Jurafsky

Music that is generated by recurrent neural networks often lacks a sense of direction and coherence. We therefore propose a two-stage LSTM-based model for lead sheet generation, in which the harmonic and rhythmic templates of the song are…

Sound · Computer Science 2020-02-25 Cedric De Boom , Stephanie Van Laere , Tim Verbelen , Bart Dhoedt

We explore AI-powered upscaling as a design assistance tool in the context of creating 2D game levels. Deep neural networks are used to upscale artificially downscaled patches of levels from the puzzle platformer game Lode Runner. The…

Machine Learning · Computer Science 2023-08-04 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

Simultaneous generation models write generation results while reading streaming inputs, necessitating a policy-maker to determine the appropriate output timing. Existing simultaneous generation methods generally adopt the traditional…

Computation and Language · Computer Science 2025-01-03 Shoutao Guo , Shaolei Zhang , Zhengrui Ma , Yang Feng

Long Short-Term Memory (LSTM) is a recurrent neural network (RNN) architecture that has been designed to address the vanishing and exploding gradient problems of conventional RNNs. Unlike feedforward neural networks, RNNs have cyclic…

Neural and Evolutionary Computing · Computer Science 2014-02-06 Haşim Sak , Andrew Senior , Françoise Beaufays

In computer games, traditional procedural terrain generation relies on a grid of vertices, with each point representing terrain elevation. For each square in the grid, two triangles are created by connecting fixed vertex indices, resulting…

Graphics · Computer Science 2025-05-15 Richard Tivolt