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Traditionally, music was treated as an analogue signal and was generated manually. In recent years, music is conspicuous to technology which can generate a suite of music automatically without any human intervention. To accomplish this…

Sound · Computer Science 2019-08-06 Sanidhya Mangal , Rahul Modak , Poorva Joshi

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

Machine Learning · Computer Science 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

Existing approaches for automatically generating mathematical word problems are deprived of customizability and creativity due to the inherent nature of template-based mechanisms they employ. We present a solution to this problem with the…

Computation and Language · Computer Science 2019-12-04 Vijini Liyanage , Surangika Ranathunga

A critical question about Large Language Models (LLMs) is whether their apparent deficiency in mathematical reasoning is inherent, or merely a result of insufficient exposure to high-quality mathematical data. To explore this, we developed…

Artificial Intelligence · Computer Science 2024-12-09 Zenan Li , Zhi Zhou , Yuan Yao , Yu-Feng Li , Chun Cao , Fan Yang , Xian Zhang , Xiaoxing Ma

The widespread use of large language models (LLMs) raises an important question: how do texts evolve when they are repeatedly processed by LLMs? In this paper, we define this iterative inference process as Markovian generation chains, where…

Computation and Language · Computer Science 2026-03-13 Mingmeng Geng , Amr Mohamed , Guokan Shang , Michalis Vazirgiannis , Thierry Poibeau

Long short-term memory(LSTM) units on sequence-based models are being used in translation, question-answering systems, classification tasks due to their capability of learning long-term dependencies. In Natural language generation, LSTM…

Computation and Language · Computer Science 2020-05-04 Sivasurya Santhanam

Current scientific research witnesses various attempts at applying Large Language Models for scenario generation but is inclined only to comprehensive or dangerous scenarios. In this paper, we seek to build a three-stage framework that not…

Artificial Intelligence · Computer Science 2025-01-22 Yicheng Xiao , Yangyang Sun , Yicheng Lin

The paper presents a method of the music generation based on LSTM (Long Short-Term Memory), contrasts the effects of different network structures on the music generation and introduces other methods used by some researchers.

Audio and Speech Processing · Electrical Eng. & Systems 2020-06-18 Xin Xu

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

Machine Learning · Computer Science 2018-11-30 Niels Justesen , Ruben Rodriguez Torrado , Philip Bontrager , Ahmed Khalifa , Julian Togelius , Sebastian Risi

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

Artificial Intelligence · Computer Science 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Long Short-Term Memory (LSTM) networks, a type of recurrent neural network with a more complex computational unit, have been successfully applied to a variety of sequence modeling tasks. In this paper we develop Tree Long Short-Term Memory…

Computation and Language · Computer Science 2016-04-05 Xingxing Zhang , Liang Lu , Mirella Lapata

Meta-learning consists in learning learning algorithms. We use a Long Short Term Memory (LSTM) based network to learn to compute on-line updates of the parameters of another neural network. These parameters are stored in the cell state of…

Machine Learning · Computer Science 2016-10-20 Tom Bosc

In this paper, we discuss the generation of symbols (and alphabets) based on specific user requirements (medium, priorities, type of information that needs to be conveyed). A framework for the generation of alphabets is proposed, and its…

Human-Computer Interaction · Computer Science 2017-09-29 Serhii Hamotskyi , Anis Rojbi , Sergii Stirenko , Yuri Gordienko

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is…

Computation and Language · Computer Science 2024-05-14 Muhammad U. Nasir , Steven James , Julian Togelius

In this work we investigate approaches to reconstruct generator models from measurements available at the generator terminal bus using machine learning (ML) techniques. The goal is to develop an emulator which is trained online and is…

Machine Learning · Statistics 2021-09-15 Nikolay Stulov , Dejan J Sobajic , Yury Maximov , Deepjyoti Deka , Michael Chertkov

In the last ongoing years, there has been a significant ascending on the field of Natural Language Processing (NLP) for performing multiple tasks including English Language Teaching (ELT). An effective strategy to favor the learning process…

Computation and Language · Computer Science 2023-09-21 Carlos Morales-Torres , Mario Campos-Soberanis , Diego Campos-Sobrino

Recurrent Neural Networks (RNNs) with Long Short-Term Memory units (LSTM) are widely used because they are expressive and are easy to train. Our interest lies in empirically evaluating the expressiveness and the learnability of LSTMs in the…

Neural and Evolutionary Computing · Computer Science 2015-11-24 Wojciech Zaremba , Ilya Sutskever

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…

Artificial Intelligence · Computer Science 2023-07-20 Michael Beukman , Manuel Fokam , Marcel Kruger , Guy Axelrod , Muhammad Nasir , Branden Ingram , Benjamin Rosman , Steven James

This paper introduces a surrogate model of gameplay that learns the mapping between different game facets, and applies it to a generative system which designs new content in one of these facets. Focusing on the shooter game genre, the paper…

Machine Learning · Computer Science 2021-03-30 Daniel Karavolos , Antonios Liapis , Georgios N. Yannakakis