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We demonstrate that Col is PSPACE-complete on triangular grid graphs via a reduction from Bounded Two-Player Constraint Logic. This is the most structured graph family that Col is known to be computationally hard for.

Computational Complexity · Computer Science 2025-01-28 Kyle Burke , Craig Tennenhouse

We show that Mis\`ere Partizan Arc Kayles is PSPACE-complete on planar graphs via a reduction from Bounded Two-Player Constraint Logic. Furthermore, we show how to embed our gadgets onto the square and triangular grids. In order to clearly…

Computational Complexity · Computer Science 2025-12-01 Kyle Burke , Caroline Cashman , Alfie Davies , Kanae Yoshiwatari , Francesca Yu

We prove that Strings-and-Coins -- the combinatorial two-player game generalizing the dual of Dots-and-Boxes -- is strongly PSPACE-complete on multigraphs. This result improves the best previous result, NP-hardness, argued in Winning Ways.…

Computational Complexity · Computer Science 2023-10-27 Erik D. Demaine , Jenny Diomidova

Very recently, a long-standing open question proposed by Bodlaender in 1991 was answered: the graph coloring game is PSPACE-complete. In 2019, Andres and Lock proposed five variants of the graph coloring game and left open the question of…

Discrete Mathematics · Computer Science 2019-12-03 Thiago Marcilon , Nicolas Martins , Rudini Sampaio

Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In…

Combinatorics · Mathematics 2022-10-07 Valentin Gledel , Nacim Oijid

We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is…

Computational Complexity · Computer Science 2019-02-12 Kyle Burke , Silvia Heubach , Melissa Huggan , Svenja Huntemann

We classify the computational complexity of the popular video games Portal and Portal 2. We isolate individual mechanics of the game and prove NP-hardness, PSPACE-completeness, or (pseudo)polynomiality depending on the specific game…

Computational Complexity · Computer Science 2016-12-01 Erik D. Demaine , Joshua Lockhart , Jayson Lynch

Amazons is a board game which combines elements of Chess and Go. It has become popular in recent years, and has served as a useful platform for both game-theoretic study and AI games research. Buro showed that simple Amazons endgames are…

Computational Complexity · Computer Science 2007-05-23 Robert A. Hearn

We build off the game, NimG to create a version named Neighboring Nim. By reducing from Geography, we show that this game is PSPACE-hard. The games created by the reduction share strong similarities with Undirected (Vertex) Geography and…

Computer Science and Game Theory · Computer Science 2014-10-08 Kyle Burke , Olivia George

Let $G$ be a graph such that each edge has its list of available colors, and assume that each list is a subset of the common set consisting of $k$ colors. Suppose that we are given two list edge-colorings $f_0$ and $f_r$ of $G$, and asked…

Discrete Mathematics · Computer Science 2016-09-02 Hiroki Osawa , Akira Suzuki , Takehiro Ito , Xiao Zhou

We investigate the combinatorial game Slime Trail.This game is played on a graph with a starting piece in a node. Each player's objective is to reach one of their own goal nodes. Every turn the current player moves the piece and deletes the…

Computational Complexity · Computer Science 2017-12-14 Matthew Ferland , Kyle Burke

We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste is PSPACE-hard in five different ways, corresponding to different subsets of the game mechanics. In particular, we prove the game PSPACE-hard…

Computational Complexity · Computer Science 2022-11-23 Lily Chung , Erik D. Demaine

We define a new impartial combinatorial game, Flag Coloring, based on flood filling. We then generalize to a graph game, and find values for many positions on two colors. We demonstrate that the generalized game is PSPACE-complete for two…

Combinatorics · Mathematics 2022-12-22 Kyle Burke , Craig Tennenhouse

A poset game is a two-player game played over a partially ordered set (poset) in which the players alternate choosing an element of the poset, removing it and all elements greater than it. The first player unable to select an element of the…

Computational Complexity · Computer Science 2015-03-20 Daniel Grier

We prove PSPACE-hardness for fifteen games in the Super Mario Bros. 2D platforming video game series. Previously, only the original Super Mario Bros. was known to be PSPACE-hard (FUN 2016), though several of the games we study were known to…

Computational Complexity · Computer Science 2024-04-17 MIT Hardness Group , Hayashi Ani , Erik D. Demaine , Holden Hall , Matias Korman

Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…

Computational Complexity · Computer Science 2023-04-27 Michael C. Chavrimootoo

We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. Our results apply to generalized versions of Super Mario Bros. 1-3, The Lost Levels, and Super…

Computational Complexity · Computer Science 2015-02-10 Greg Aloupis , Erik D. Demaine , Alan Guo , Giovanni Viglietta

The Hanano Puzzle is a one-player game with irreversible gravity, where the goal is to make colored blocks make contact with flowers of the corresponding color. The game Jelly no Puzzle shares similar mechanics. In general, determining if a…

Computational Complexity · Computer Science 2026-01-14 Michael C. Chavrimootoo , Jin Seok Youn

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…

Computer Science and Game Theory · Computer Science 2018-10-29 Anisse Ismaili
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