English
Related papers

Related papers: A 3D Sweep Hull Algorithm for computing Convex Hul…

200 papers

Finding the coordinate-wise maxima and the convex hull of a planar point set are probably the most classic problems in computational geometry. We consider these problems in the self-improving setting. Here, we have $n$ distributions…

Computational Geometry · Computer Science 2014-04-29 Kenneth L. Clarkson , Wolfgang Mulzer , C. Seshadhri

Let $P\subset\mathbb{R}^{2}$ be a set of $n$ points. In this paper we show two new algorithms, one to compute the number of triangulations of $P$, and one to compute the number of pseudo-triangulations of $P$. We show that our algorithms…

Computational Geometry · Computer Science 2013-12-12 Victor Alvarez , Karl Bringmann , Saurabh Ray

Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computational sciences, including computational geometry. Delaunay triangulations are not well defined as soon as 4 or more points are concyclic but…

Computational Geometry · Computer Science 2018-04-05 Vincent Despré , Olivier Devillers , Hugo Parlier , Jean-Marc Schlenker

We describe an algorithm to construct an intrinsic Delaunay triangulation of a smooth closed submanifold of Euclidean space. Using results established in a companion paper on the stability of Delaunay triangulations on $\delta$-generic…

Computational Geometry · Computer Science 2013-03-27 Jean-Daniel Boissonnat , Ramsay Dyer , Arijit Ghosh

For a planar point set $P$, its convex hull is the smallest convex polygon that encloses all points in $P$. The construction of the convex hull from an array $I_P$ containing $P$ is a fundamental problem in computational geometry. By…

Computational Geometry · Computer Science 2025-06-30 Ivor van der Hoog , Eva Rotenberg , Daniel Rutschmann

Vector-based algorithms are novel algorithms in optimal any-angle path planning that are motivated by bug algorithms, bypassing free space by directly conducting line-of-sight checks between two queried points, and searching along obstacle…

Robotics · Computer Science 2024-08-13 Yan Kai Lai

Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…

Computational Geometry · Computer Science 2025-04-11 Peyman Afshani , Yakov Nekrich , Frank Staals

We prove the existence of an algorithm $A$ for computing 2-d or 3-d convex hulls that is optimal for every point set in the following sense: for every sequence $\sigma$ of $n$ points and for every algorithm $A'$ in a certain class…

Computational Geometry · Computer Science 2015-05-04 Peyman Afshani , Jérémy Barbay , Timothy Chan

We introduce a novel learning-based, visibility-aware, surface reconstruction method for large-scale, defect-laden point clouds. Our approach can cope with the scale and variety of point cloud defects encountered in real-life Multi-View…

Computer Vision and Pattern Recognition · Computer Science 2022-02-03 Raphael Sulzer , Loic Landrieu , Renaud Marlet , Bruno Vallet

There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…

Graphics · Computer Science 2022-08-09 Vaclav Skala

We consider the problem of dynamically maintaining the convex hull of a set $S$ of points in the plane under the following special sequence of insertions and deletions (called {\em window-sliding updates}): insert a point to the right of…

Computational Geometry · Computer Science 2023-09-06 Haitao Wang

<incorrect proofs; does not consider an important case because of which the proofs are wrong. The paper was withdrawn from submission> One of the objectives of a Delaunay mesh refinement algorithm is to produce meshes with tetrahedral…

Computational Geometry · Computer Science 2018-08-07 Shankar Prasad Sastry

In this paper, we first consider the subpath convex hull query problem: Given a simple path $\pi$ of $n$ vertices, preprocess it so that the convex hull of any query subpath of $\pi$ can be quickly obtained. Previously, Guibas, Hershberger,…

Computational Geometry · Computer Science 2020-02-26 Haitao Wang

The Delaunay filtration $\mathcal{D}_{\bullet}(X)$ of a point cloud $X\subset \mathbb{R}^d$ is a central tool of computational topology. Its use is justified by the topological equivalence of $\mathcal{D}_{\bullet}(X)$ and the offset (i.e.,…

Computational Geometry · Computer Science 2023-10-25 Ángel Javier Alonso , Michael Kerber , Tung Lam , Michael Lesnick

We present a new and simple randomized algorithm for constructing the Delaunay triangulation using nearest neighbor graphs for point location. Under suitable assumptions, it runs in linear expected time for points in the plane with…

Computational Geometry · Computer Science 2009-12-13 Kevin Buchin

We describe the implementation of algorithms to construct and maintain three-dimensional dynamic Delaunay triangulations with kinetic vertices using a three-simplex data structure. The code is capable of constructing the geometric dual, the…

Biological Physics · Physics 2008-08-28 Gernot Schaller , Michael Meyer-Hermann

We propose a new refinement algorithm to generate size-optimal quality-guaranteed Delaunay triangulations in the plane. The algorithm takes $O(n \log n + m)$ time, where $n$ is the input size and $m$ is the output size. This is the first…

Computational Geometry · Computer Science 2007-05-23 Sariel Har-Peled , Alper Ungor

Given a finite set of points $P$ sampling an unknown smooth surface $\mathcal{M} \subseteq \mathbb{R}^3$, our goal is to triangulate $\mathcal{M}$ based solely on $P$. Assuming $\mathcal{M}$ is a smooth orientable submanifold of codimension…

Computational Geometry · Computer Science 2025-03-31 Dominique Attali , Mattéo Clémot , Bianca B. Dornelas , André Lieutier

In this paper, we present Ray-shooting Quickhull, which is a simple, randomized, outputsensitive version of the Quickhull algorithm for constructing the convex hull of a set of n points in the plane. We show that the randomized Ray-shooting…

Computational Geometry · Computer Science 2024-10-01 Michael T. Goodrich , Ryuto Kitagawa

Recently, motivated by the rapid increase of the data size in various applications, Monemizadeh [APPROX'23] and Driemel, Monemizadeh, Oh, Staals, and Woodruff [SoCG'25] studied geometric problems in the setting where the only access to the…

Computational Geometry · Computer Science 2026-03-24 T. Schibler , J. Xue , J. Zhu
‹ Prev 1 3 4 5 6 7 10 Next ›