Related papers: A 3D Sweep Hull Algorithm for computing Convex Hul…
The $\texttt{IntegerHull}$ function is part of Maple's $\texttt{PolyhedralSets}$ library, which calculates the integer hull of a given polyhedral set. This algorithm works by translating the supporting hyperplanes of the facets of the input…
Computation of the vertices of the convex hull of a set $S$ of $n$ points in $\mathbb{R} ^m$ is a fundamental problem in computational geometry, optimization, machine learning and more. We present "All Vertex Triangle Algorithm" (AVTA), a…
We propose an algorithm to create a 3-colorable Delaunay Triangulation. The input of the problem we are trying to solve is a set X of n twodimensional points. The output is a 3-colorable two-dimensional Delaunay triangulation T for X U Y ,…
A key property of the Delaunay filtration is that it is topologically (i.e., weakly) equivalent to the offset (union-of-balls) filtration. Recently, this filtration has been extended to point clouds equipped with an $\mathbb{R}$-valued…
This paper evaluates several improvements to the memory layout of convex hulls to improve computation times for support point queries. The support point query is a fundamental part of common collision algorithms, and the work presented…
Given a set of N points, we have discovered an algorithm that can separate these points from one another by n-dimensional planes. Each point is chosen at random and put into a set S and planes which separate them are determined and put into…
Prune-and-search is an important paradigm for solving many important geometric problems. We show that the general prune-and-search technique can be implemented where the objects are given in read-only memory. As examples we consider…
We present randomized versions of the {\it triangle algorithm} introduced in \cite{kal14}. The triangle algorithm tests membership of a distinguished point $p \in \mathbb{R} ^m$ in the convex hull of a given set $S$ of $n$ points in…
We reexamine fundamental problems from computational geometry in the word RAM model, where input coordinates are integers that fit in a machine word. We develop a new algorithm for offline point location, a two-dimensional analog of sorting…
We propose a cut-based algorithm for finding all vertices and all facets of the convex hull of all integer points of a polyhedron defined by a system of linear inequalities. Our algorithm DDM Cuts is based on the Gomory cuts and the dynamic…
An effective strategy for accelerating the calculation of convex hulls for point sets is to filter the input points by discarding interior points. In this paper, we present such a straightforward and efficient preprocessing approach by…
Computing the Delaunay triangulation (DT) of a given point set in $\mathbb{R}^D$ is one of the fundamental operations in computational geometry. Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm that merges two…
We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…
Given a set of $n$ points $P$ in the plane, the first layer $L_1$ of $P$ is formed by the points that appear on $P$'s convex hull. In general, a point belongs to layer $L_i$, if it lies on the convex hull of the set $P \setminus…
We propose a hybrid image-space/object-space solution to the classical hidden surface removal problem: Given n disjoint triangles in Real^3 and p sample points (``pixels'') in the xy-plane, determine the first triangle directly behind each…
Point clouds are often the default choice for many applications as they exhibit more flexibility and efficiency than volumetric data. Nevertheless, their unorganized nature -- points are stored in an unordered way -- makes them less suited…
Given $S= \{v_1, \dots, v_n\} \subset \mathbb{R} ^m$ and $p \in \mathbb{R} ^m$, testing if $p \in conv(S)$, the convex hull of $S$, is a fundamental problem in computational geometry and linear programming. First, we prove a Euclidean {\it…
This paper looks into the problem of grasping unknown objects in a cluttered environment using 3D point cloud data obtained from a range or an RGBD sensor. The objective is to identify graspable regions and detect suitable grasp poses from…
Convex hulls are a fundamental geometric tool used in a number of algorithms. As a side-effect of exhaustive tests for an algorithm for which a convex hull computation was the first step, interesting experimental results were found and are…
Imprecise measurements of a point set P = (p1, ..., pn) can be modelled by a family of regions F = (R1, ..., Rn), where each imprecise region Ri contains a unique point pi. A retrieval models an accurate measurement by replacing an…