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We propose the first GPU algorithm for the 3D triangulation refinement problem. For an input of a piecewise linear complex $\mathcal{G}$ and a constant $B$, it produces, by adding Steiner points, a constrained Delaunay triangulation…

Graphics · Computer Science 2019-03-11 Zhenghai Chen , Tiow-Seng Tan

We propose a novel and efficient representation for single-view depth estimation using Convolutional Neural Networks (CNNs). Point-cloud is generally used for CNN-based 3D scene reconstruction; however it has some drawbacks: (1) it is…

Computer Vision and Pattern Recognition · Computer Science 2020-03-12 Masaya Kaneko , Ken Sakurada , Kiyoharu Aizawa

3D object reconstruction is a fundamental task of many robotics and AI problems. With the aid of deep convolutional neural networks (CNNs), 3D object reconstruction has witnessed a significant progress in recent years. However, possibly due…

Computer Vision and Pattern Recognition · Computer Science 2018-09-11 Hanqing Wang , Jiaolong Yang , Wei Liang , Xin Tong

In an ordinary feature selection procedure, a set of important features is obtained by solving an optimization problem such as the Lasso regression problem, and we expect that the obtained features explain the data well. In this study,…

Machine Learning · Statistics 2018-10-16 Satoshi Hara , Takanori Maehara

We consider the problem of computing Shapley values for points in the plane, where each point is interpreted as a player, and the value of a coalition is defined by the area of usual geometric objects, such as the convex hull or the minimum…

Computational Geometry · Computer Science 2018-11-30 Sergio Cabello , Timothy M. Chan

Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically…

Graphics · Computer Science 2022-05-09 Xinyue Wei , Minghua Liu , Zhan Ling , Hao Su

We present a convex hull algorithm that is accelerated on commodity graphics hardware. We analyze and identify the hurdles of writing a recursive divide and conquer algorithm on the GPU and divise a framework for representing this class of…

Computational Geometry · Computer Science 2015-03-20 Stanley Tzeng , John D. Owens

The term GreenAI refers to a novel approach to Deep Learning, that is more aware of the ecological impact and the computational efficiency of its methods. The promoters of GreenAI suggested the use of Floating Point Operations (FLOPs) as a…

Machine Learning · Computer Science 2025-11-06 Andrea Asperti , Davide Evangelista , Moreno Marzolla

This article presents the formal proof of correctness for a plane Delaunay triangulation algorithm. It consists in repeating a sequence of edge flippings from an initial triangulation until the Delaunay property is achieved. To describe…

Logic in Computer Science · Computer Science 2010-07-26 Jean-François Dufourd , Yves Bertot

This paper describes a novel and fast, simple and robust algorithm with O(N) expected complexity which enables to decrease run time needed to find the maximum distance of two points in E2. It can be easily modified for the E3 case in…

Computational Geometry · Computer Science 2022-09-14 Vaclav Skala

In this paper we present a scalable approach for robustly computing a 3D surface mesh from multi-scale multi-view stereo point clouds that can handle extreme jumps of point density (in our experiments three orders of magnitude). The…

Computer Vision and Pattern Recognition · Computer Science 2017-05-03 Christian Mostegel , Rudolf Prettenthaler , Friedrich Fraundorfer , Horst Bischof

We study the convex hull of a set $S\subset \mathbb{R}^n$ defined by three quadratic inequalities. A simple way of generating inequalities valid on $S$ is to take nonnegative linear combinations of the defining inequalities of $S$. We call…

Algebraic Geometry · Mathematics 2024-05-29 Grigoriy Blekherman , Alex Dunbar

This paper extends the SQP-approach of the well-known bundle-Newton method for nonsmooth unconstrained minimization to the nonlinearly constrained case. Instead of using a penalty function or a filter or an improvement function to deal with…

Optimization and Control · Mathematics 2015-06-29 Hannes Fendl , Hermann Schichl

Convex hulls are useful as tight bounding proxies for a variety of tasks including collision detection, ray intersection, and distance computation. Unfortunately, the complexity of polyhedral convex hulls grows linearly with their input. We…

Graphics · Computer Science 2026-04-17 Alec Jacobson

In the field of data-driven 3D shape analysis and generation, the estimation of global topological features from localized representations such as point clouds, voxels, and neural implicit fields is a longstanding challenge. This paper…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Yihao Luo

We consider the complexity of Delaunay triangulations of sets of points in R^3 under certain practical geometric constraints. The spread of a set of points is the ratio between the longest and shortest pairwise distances. We show that in…

Computational Geometry · Computer Science 2007-05-23 Jeff Erickson

We investigate possibilities to speed up iterative algorithms for non-blind image deconvolution. We focus on algorithms in which convolution with the point-spread function to be deconvolved is used in each iteration, and aim at accelerating…

Computer Vision and Pattern Recognition · Computer Science 2013-04-29 Martin Welk , Martin Erler

Second-order Newton-type algorithms that leverage the exact Hessian or its approximation are central to solve nonlinear optimization problems. However, their applications in solving large-scale nonconvex problems are hindered by three…

Optimization and Control · Mathematics 2026-04-08 Krishan Kumar , Ashutosh Sharma , Gauransh Dingwani , Nikhil Gupta , Vaishnavi Gupta , Ishan Bajaj

In this paper, we present algorithms for computing approximate hulls and centerpoints for collections of matrices in positive definite space. There are many applications where the data under consideration, rather than being points in a…

Computational Geometry · Computer Science 2009-12-09 P. Thomas Fletcher , John Moeller , Jeff M. Phillips , Suresh Venkatasubramanian

An extension of the restricted Delaunay-refinement algorithm for surface mesh generation is described, where a new point-placement scheme is introduced to improve element quality in the presence of mesh size constraints. Specifically, it is…

Computational Geometry · Computer Science 2016-06-28 Darren Engwirda , David Ivers