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This paper explores the open research problem of understanding the social behaviors of LLM-based agents. Using Avalon as a testbed, we employ system prompts to guide LLM agents in gameplay. While previous studies have touched on gameplay…

Computation and Language · Computer Science 2024-10-15 Yihuai Lan , Zhiqiang Hu , Lei Wang , Yang Wang , Deheng Ye , Peilin Zhao , Ee-Peng Lim , Hui Xiong , Hao Wang

Research on peer effects in sociology has been focused for long on social influence power to investigate the social foundations for social interactions. This paper extends Xu(2011)'s large--network--based game model by allowing for…

Methodology · Statistics 2018-03-20 Zhongjian Lin , Haiqing Xu

Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information…

Computer Science and Game Theory · Computer Science 2015-06-12 Chunxiao Jiang , Yan Chen , K. J. Ray Liu

Here we introduce a model in which individuals differ in the rate at which they seek new interactions with others, making rational decisions modeled as general symmetric two-player games. Once a link between two individuals has formed, the…

Populations and Evolution · Quantitative Biology 2007-05-23 Jorge M. Pacheco , Arne Traulsen , Martin A. Nowak

I study dynamic network formation games in which agents meet stochastically and form links based on their valuation of the network. I show that these games can be represented in terms of the values agents assign to network sub-structures.…

Theoretical Economics · Economics 2025-11-19 Jose M. Betancourt

A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…

Computer Science and Game Theory · Computer Science 2015-01-14 Dinh Thai Hoang , Xiao Lu , Dusit Niyato , Ping Wang , Zhu Han

Microservice architecture can be modeled as a network of microservices making calls to each other, commonly known as the service dependency graph. Network Science can provide methods to study such networks. In particular, temporal network…

Software Engineering · Computer Science 2025-08-18 Alexander Bakhtin

Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between…

Computer Science and Game Theory · Computer Science 2023-05-23 Davide Bilò , Sarel Cohen , Tobias Friedrich , Hans Gawendowicz , Nicolas Klodt , Pascal Lenzner , George Skretas

We consider the coupled dynamics of the adaption of network structure and the evolution of strategies played by individuals occupying the network vertices. We propose a computational model in which each agent plays a $n$-round Prisoner's…

Physics and Society · Physics 2007-11-05 Feng Fu , Xiaojie Chen , Lianghuan Liu , Long Wang

Because of the large number of online games available nowadays, online game recommender systems are necessary for users and online game platforms. The former can discover more potential online games of their interests, and the latter can…

Information Retrieval · Computer Science 2022-02-14 Liangwei Yang , Zhiwei Liu , Yu Wang , Chen Wang , Ziwei Fan , Philip S. Yu

We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow…

Computer Science and Game Theory · Computer Science 2026-02-19 Wojciech Misiak , Marcin Dziubiński

Guiding users to actively expanding their online social circles is one of the primary strategies for enhancing user participation and growing online social networks. In this paper, we study the active friending problem which aims at…

Social and Information Networks · Computer Science 2019-02-07 Guangmo Tong , Ruiqi Wang , Xiang Li , Weili Wu , Ding-Zhu Du

The work we present in this paper initiated the formal study of fractional hedonic games, coalition formation games in which the utility of a player is the average value he ascribes to the members of his coalition. Among other settings,…

Computer Science and Game Theory · Computer Science 2017-05-30 Haris Aziz , Florian Brandl , Felix Brandt , Paul Harrenstein , Martin Olsen , Dominik Peters

This paper is to analyze the properties of evolving bipartite networks from four aspects, the growth of networks, the degree distribution, the popularity of objects and the diversity of user behaviours, leading a deep understanding on the…

Physics and Society · Physics 2015-10-29 Xin-Yi Lu , Jian-Hong Lin , Qiang Guo , Jian-Guo Liu

In a social network, individuals express their opinions on several interdependent topics, and therefore the evolution of their opinions on these topics is also mutually dependent. In this work, we propose a differential game model for the…

Social and Information Networks · Computer Science 2024-02-23 Hossein B. Jond , Aykut Yıldız

As the most popular sport around the globe, the game of football has recently intrigued much research interest to explore and distill useful and appealing information from the sport. Network science and graph-centric methods have been…

Social and Information Networks · Computer Science 2022-05-24 Yang Li , Gonzalo Mateos

In human societies, people's willingness to compete and strive for better social status as well as being envious of those perceived in some way superior lead to social structures that are intrinsically hierarchical. Here we propose an…

Multiagent Systems · Computer Science 2021-04-28 Jan E. Snellman , Gerardo Iñiguez , Tzipe Govezensky , Rafael A. Barrio , Kimmo K. Kaski

An active line of research has used on-line data to study the ways in which discrete units of information---including messages, photos, product recommendations, group invitations---spread through social networks. There is relatively little…

Social and Information Networks · Computer Science 2017-04-10 Rahmtin Rotabi , Cristian Danescu-Niculescu-Mizil , Jon Kleinberg

How self-organized networks develop, mature and degenerate is a key question for sociotechnical, cyberphysical and biological systems with potential applications from tackling violent extremism through to neurological diseases. So far, it…

Physics and Society · Physics 2017-06-05 M. Zheng , Z. Cao , Y. Vorobyeva , P. Manrique , C. Song , N. F. Johnson

A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…

Computer Science and Game Theory · Computer Science 2016-10-10 Jiawei Li