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Network science is an interdisciplinary endeavor, with methods and applications drawn from across the natural, social, and information sciences. A prominent problem in network science is the algorithmic detection of tightly-connected groups…
Gamers Private Network (GPN) is a client/server technology that guarantees a connection for online video games that is more reliable and lower latency than a standard internet connection. Users of the GPN technology benefit from a stable…
This paper presents a statistical analysis of the structure of Peer-to-Peer (P2P) social networks that captures social associations of distributed peers in resource sharing. Peer social networks appear to be mainly composed of pure resource…
In this article we discuss network growth based on Prisoner's Dilemma(PD) where palyers on nodes in a network palay with its linked players. The players estimate total profits in the PD. When a new node is attached, the node make linkes to…
We investigate how well traditional fiction genres like Fantasy, Thriller, and Literature represent readers' preferences. Using user data from Goodreads we construct a book network where two books are strongly linked if the same people tend…
Game theory is an established branch of mathematics that offers a rich set of mathematical tools for multi-person strategic decision making that can be used to model the interactions of decision makers in security problems who compete for…
Each participant in peer-to-peer network prefers to free-ride on the contribution of other participants. Reputation based resource sharing is a way to control the free riding. Instead of classical game theory we use evolutionary game theory…
Social relationships can be divided into different classes based on the regularity with which they occur and the similarity among them. Thus, rare and somewhat similar relationships are random and cause noise in a social network, thus…
Many social and biological networks consist of communities - groups of nodes within which connections are dense, but between which connections are sparser. Recently, there has been considerable interest in designing algorithms for detecting…
We propose a growing network model for a community with a group structure. The community consists of individual members and groups, gatherings of members. The community grows as a new member is introduced by an existing member at each time…
Social media has become a major communication channel for communities centered around video games. Consequently, social media offers a rich data source to study online communities and the discussions evolving around games. Towards this end,…
A routine activity of social networks servers is to recommend candidate friends that one may know and stimulate addition of these people to one's contacts. An intriguing issue is how these recommendation lists are composed. This work…
It is known that individuals in social networks tend to exhibit homophily (a.k.a. assortative mixing) in their social ties, which implies that they prefer bonding with others of their own kind. But what are the reasons for this phenomenon?…
Analysis of networks and in particular discovering communities within networks has been a focus of recent work in several fields, with applications ranging from citation and friendship networks to food webs and gene regulatory networks.…
Presented data contains the record of five spreading campaigns that occurred in a virtual world platform. Users distributed avatars between each other during the campaigns. The processes varied in time and range and were either incentivized…
The key to personalized search is to build the user profile based on historical behaviour. To deal with the users who lack historical data, group based personalized models were proposed to incorporate the profiles of similar users when…
In a network game, players interact over a network and the utility of each player depends on his own action and on an aggregate of his neighbours' actions. Many real world networks of interest are asymmetric and involve a large number of…
In this paper, we introduce a framework to study local interactions due to the presence of herding behavior in a minority game. The idea behind this approach is to consider that some of the agents who play the game believe that some of…
A crucial task in the analysis of on-line social-networking systems is to identify important people --- those linked by strong social ties --- within an individual's network neighborhood. Here we investigate this question for a particular…
We present a collaboration ring model -- a network of players playing the prisoner's dilemma game and collaborating among the nearest neighbours by forming coalitions. The microscopic stochastic updating of the players' strategies are…